Concept for Gokturk civilization

Concept for Gokturk civilization

Hit to all, i make a design for a gokturk Civilization (or Tatars)

a Fragment of Globalsecurity:

"Long before the spread of the Mongols, there existed a Eurasian Empire centered in Mongolia that was nearly as great and as powerful as that of Genghis Khan. It is known as the Göktürk Kaganate (552-744 AD), and it controlled the Silk Road as far west as the Black Sea. European historians rarely mention this state, probably because the Göktürks (Blue or Celestial Turks) had not reached western Europe directly, still their influence on Central Asia was profound. The Gokturk Empire was destroyed by the Tang dynasty in 630 by Li Jing and the western half was destroyed in 657 by general Su Dingfang. The only part of the Turkish Empire which the Tang state didn't occupy was the Khazars in southern Russia. "

Gokturks (also an umbrella for uyghurs, khazars, Kipchaks, Cumans and Golden Horde)

Cavalry archer civ

  • Villagers get +25% hitpoints.
  • All food recolection are 33% faster.
  • Cavalry Archers move 20% faster.
  • Trade Carts and Trade Cogs get +2/+2 armor.

Unique Unit:

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Turcoman Horse Archer: a cavalry archer with high melee armor and good range, great countering cavalry.

Cost: 40 food, 60 wood

Stats for no elite:

Hp: 40 hp

Attack: 6 (+9 vs cavalry)

Armor: 4/1

Range: 7

Stats for elite:

Hp: 60hp

Attack: 8 (+12 vs cavalry)

Armor: 6/2

Upgrade to elite: 1000 wood, 800 gold

Unique Techs:

  • CA: Migratory Refugees: Houses and Towers are free. (400 wood, 400 stone)
  • IA: Parthian Shot: Cavalry Archers fires 2 arrows. (900 food, 800 gold)

Team Bonus: Archery and cavalry technologies are 15% cheaper.

Wonder: Sarai Batu (Golden Horde's Capital)

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Tech Tree:

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more info:

https://www.globalsecurity.org/military/world/centralasia/gokturk.htm

submitted by /u/BloodyDay33
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