Openage Development: 2018 - Week 52

Misc

New blogpost about our modding API. We take a look back at what we did this year and discuss several small changes and additions.

New video on the Youtube channel. In the annual talk at the 35C3, we briefly present our progress this year.

Upstream

  • NEW: Add support for OpenGL uniform blocks (Link)

  • NEW: [blog] Changes for pelican 4.0 (Link)

Issues

Nothing new.

Too few bugs for your taste? Build the project yourself for Linux, OS X or Windows and report your own findings to us.

Open Discussions

Design on the scripting and UI parts of the nyan API has started. Go take a look!

Roadmap

  1. Rewrite of the coordinate system
  2. Merge eventsystem code
  3. Implement core gamestate
  4. Establish modpack format
  5. Create a simple demo for testing
  6. Adapt the new renderer to the simulation model
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