Britons balance suggestion: -Yeomen +Scottish Navy

Yeomen: +1 foot archer range +2 tower attack Scottish Navy (300W,100G; Research time: 30s): 2 War Galleys instantly created per dock (upto 10 from a max of 5 docks)

Historical Reference

(I apologise for wiki ref and if you think the tech doesn't make sense. The idea is that these units are reinforcements/backup)

I feel that another +1 range over the 10 range arbs and 11 range LBs is too redundant. In early castle age yeomen is too expensive, however it's reachable with the wood savings on TCs. It's not that there's anything wrong with the tech but since it's making the civ one dimensional, I feel that the mentioned change can help in diversifying the civ's strengths.
They have full dock techs and units except ECG but are rarely seen in water maps so I thought their castle age UT could've been something to boost their Navy.

Considering the changes-

SO will now have slight chances vs brit arbs at least if not longbows.

The castle age UT comes with its cost-value tradeoff. Having to make 5 docks isn't really a burden in a water fight by the time one reaches castle age but having to build a castle is. The tech itself will not instantly kick in as it'll require a castle to be built first, also slowing down their cheaper tc boom that they are known for. From cost perspective 10 war galleys are created in a third of the cost, not including the initial savings on war galley tech (230F, 100G). Depending on map, Islands/TI/medi, it might even be beneficial to build a castle on the shore line to regain water control in case a player starts losing it in late feudal or early castle age(better to try and keep the docks alive). The research time should be low to balance out the time required to build a castle. Time required to build a galley is 60s and a war galley 36s.

Maybe not this but some other water related UT would help

submitted by /u/csgonemes1s
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