PSA: AoM already have auto villager creation, so it's not farfetched for AOE2 to have that too.

Don't know if this has been brought up before but here it is.

What if I said to add the ability to autoqueue villagers in AOE2, as well as any single unit that you wanted? Just toggle the autoqueue button and it will constantly produce the same unit you set it to?

Judging from the reaction to autoscouting, people would burst out crying if the devs or anyone else suggests it.

However, in Age of Mythologies extended edition the devs added these exact features already, so it's not far fetched for this game to eventually get that option as well, and (as far as I know) it was way better received by the AoM community.

This is a super complex game, and there is so many more areas of skill that can separate a player from another, features such as autocreating villagers and autoscouting, which aim to help newer players, should be welcomed, instead of resented.

Obviously I'm not asking for autoconvert with monks or anything that actually changes game decisions or hugely impacts the mechanics and balance. But i'm 99% sure almost every single person agrees they should keep creating villagers. And if they don't, they can toggle the button off too. It's still their choice, just less hassle of constantly going back and clicking villager button.

Bottom line:

If you can't beat a newer player just because they have simple autoscouting and auto villager creation, it's not the game being "automated"'s fault, it's something with you.

submitted by /u/rayvenz
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