Some Idea for Italians in land map

Well I know Italians are one of best civ in water maps and also fine(although they are not best) in hybrid maps.

But I think they have hard time in open maps, and they are not so bad but also not so good in closed map.

I agree that ' Not every civilization needs to be good on every map. ' but buff of some civs that have problem in certain type maps, will be helpful to see more various civㄴ in game.

So I think some idea for Italians, and want to listen to your opinion about these.

  1. Giving new bonus - discount technologies cost in archery range to 50%
  2. Genoese Xbow traing time 22/19 > 20/171

  1. means give new bonus Just similar Italians navy bonus. I think It will helpfull that they can save some food and wood for boom in early castle age. xbow, thumb ring, elite skim tech are need to foods and woods that really important resources for booming.

  1. Italians don't have herb and H camels that important units to fight against imp cav. and also don't have any bonus for pikemen like viking. So If they fight against good cav like pala, they need their UU, Genoese xbow.

Genoese xbow are real good anti-cav units but they can train only castle and long training time (longer than other archer UU for example longbow man).

I want they can train Genoese xbow to archery not only Castle, but if it make other balance problem, at least training time buff is needed. 17s is slower than Rattan and Plumed that other civ's archer UU, so I think It make so big balance problem and Italians can use their UU easier.

I'm glad to give your opinion about my ideas and understand my poor English skill.(English is not my fisrt language.)

submitted by /u/dak0653
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2SpsAwP
No comments

No comments :

Post a Comment

Do you prefer the large or the small Ships? [Cinematic & Wonder models compared to the in-game ships]

No comments

No comments :

Post a Comment

Giving a shot at Casting, Would love some savegames to cast.

No comments

No comments :

Post a Comment

are those old custom campaigns in heavengames compatible with aoe HD?

i'd ask about aoe DE but i'm pretty sure there is zero chance of that happening

submitted by /u/PristineAccess2
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2WdLOql
No comments

No comments :

Post a Comment

Non-Aggressive Animals AOE II - Map Editor Help!

Hi there, I am designing a map and I want to include an animal god.

I have made a unit that when captured I want him to grant control of all the animals in the map (mainly wolves).

What I want to achieve is a conversion of those wolves from Gaia to the player that discovers it, but I am running into some problems.

I have made an event called 'Animal God' with a Gaia unit that converts to the player who discovers him. The unit converts, triggering the event 'Animal Conversion' which changes the team status of wolves from Gaia to Player 1.

Problem: The animals still attack player 1 units.

Problem 2: I don't know how to apply this trigger to any team that discovers the unit.

Help please?

submitted by /u/iletyoulive
[link] [comments]

from newest submissions : aoe2 https://ift.tt/3aSrHTV
No comments

No comments :

Post a Comment

Would be you willing to play new campaigns if they're using civs that already have one?

No comments

No comments :

Post a Comment

LPT: if you're in depression or lonely go to AoE2 lobby and press 11 randomly at people's messages.

They will reply and the soundtrack is so hearty you will feel good.

submitted by /u/GabbardSamoa
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2YhMlu2
No comments

No comments :

Post a Comment

Streaming AOE

Debating whether or not to stream AOE3 as an MS, is it worth it or do people like to watch people with higher ranks? Let me know your thoughts fellas

submitted by /u/TheBigCheeseeee
[link] [comments]

from newest submissions : aoe3 https://ift.tt/2VQk5gr
No comments

No comments :

Post a Comment

Bug Alert. Don't pick Malay.

No comments

No comments :

Post a Comment

New video outlining buffs + nerfs for civs (Teutons, Persians, Ethiopians, Slavs, Khmers, Goths, Bulgarians etc) also some changes in maps!!

No comments

No comments :

Post a Comment

Getting disconnected from ranked games

Anyone else struggling with this?!? So annoying. Probably 1/3rd of the damn games.

submitted by /u/Liveaga
[link] [comments]

from newest submissions : aoe2 https://ift.tt/35smvFi
No comments

No comments :

Post a Comment

Improving Intermediates a New Tournament

Hello everyone,I am hosting a lower than expert level tournament for Age of Empires 1: Definitive Edition

Tournament RoundsRound 1: Best of 3Round 2: Best of 5Quarter-final: Best of 7Semi-final: Best of 7Final: Best of 9

Map Pool for Round 1, 2 and 3HighlandHill Country

Round 1 SettingsGame 1: Hill CountryGame 2: HighlandGame 3: Hill Country

Round 2 SettingsGame 1: HighlandGame 2: Losers Choice from map poolGame 3: Losers Choice from map poolGame 4: Losers Choice from map poolGame 5: Losers Choice from map pool

Round 3 SettingsGame 1: Hill CountryGame 2: Losers Choice from map poolGame 3: Losers Choice from map poolGame 4: Losers Choice from map poolGame 5: Losers Choice from map poolGame 6: Losers Choice from map poolGame 7: Losers Choice from map pool

Round 4 Map PoolCoastalInlandIslands (small and large can be both played)HighlandContinentalHill CountryMediterraneanNarrowsNote: All maps can be played once per series besides Highland and Hill Country can both be played twice.

Round 4 SettingsGame 1: HighlandGame 2: Hill CountryGame 3: Losers Choice from map poolGame 4: Losers Choice from map poolGame 5: Losers Choice from map poolGame 6: Losers Choice from map poolGame 7: Losers Choice from map pool

Round 5 SettingsGame 1: Minoan War on ShallowsGame 2: Hill CountryGame 3: HighlandGame 4: CoastalGame 5: InlandGame 6: Islands (loser chooses small or large)Game 7: ContinentalGame 8: MediterraneanGame 9: Narrows

"Losers Choice"The loser is the one who lost the previous game

CivilizationsIn rounds 1 through 4 civilizations can be played once per series. In the finals Minoan can not be played after game 1 and after that a civilization ban will take place where each player will ban one additional civilization, with the game 1 loser banning second. Then a civilization draft will take place with each player picking eight civilizations, with the loser of game 1 picking first.

Lobby SettingsThe server will be one that both players agree on or one that is based on both player's locations.Match Type: Random MapMap Size: MediumReveal Map: NormalPopulation Limit: 200Resources: DefaultStarting Age: DefaultVictory Type: Standard (Conquest in Game 1 of Finals)Difficulty Level: StandardSpeed: FastLock Teams

RestartsRound 1: 1 RestartRound 2: 2 RestartsRound 3: 3 RestartsRound 4: 3 RestartsRound 5: 4 RestartsAdmin restart if a villager or town center is stuck in a resource. All player restarts must be called before four minutes. All admin restarts will be called before ten minutes and if not, then the player who did not have to restart will get to use a civilization twice in that series.

Timeline (could change slightly)Sign-ups: April 30th through May 14thRound 1: May 14th through May 21stRound 2: May 14th through May 29thRound 3: May 29th through June 5thRound 4: June 5th through June 12thFinals: June 13th or 14th, but if there are problems it can be played up to June 19th.

Player ColorsThe higher seeded player will get to pick their color in game first.

StreamingAll streamers and video creators will be allowed to spectate the game using the spectator feature. Spectators who broadcast to another language will be given a spot in the lobby over a streamer streaming a language which is already being streamed. If you would like to spectate a game and stream or record it you will need to send a message to the admin. Streamers who message the admin about an upcoming match that they would like to cast earlier will be given a priority. The admin will try to cast as many games that do not have any other coverage, so most games are covered.

CheatingIf you are caught cheating you will be removed from the tournament.

PrizesThere currently are no prizes, but if anyone would like to donate something that can be given away as a prize, then message the admin.

UpdatesIf the game is updated then the round that is currently being played will be played on the same patch and the next round will be played on the new patch.

Updates to RulesThe admin at anytime can update the rules and players must read the updated rules or they may miss out.

Sign-ups

StreamingIn-game name:Platform the content will be on:Channel Name:

PlayersIn-game name:Which platform will you be playing on:Discord name and tag (if you use Discord):Best place to contact you:Country (optional):

AdminJack11111122

Thank you all for reading through this and sign ups are officially open. You can sign up by replying to this post.

submitted by /u/Jack11111122
[link] [comments]

from newest submissions : aoe https://ift.tt/2yflIv5
No comments

No comments :

Post a Comment

Looking for casual players!

Looking to form a group to play some casual RTS games, AOM included. Love to play slow paced dynamic skirmishes and just have fun. Hit me up!

submitted by /u/Isamov
[link] [comments]

from newest submissions : AgeofMythology https://ift.tt/35ixIIr
No comments

No comments :

Post a Comment

Kind of a stupid question, im sure, but..

Im just wondering what game everyone is playing online in? Ive just been playing on a pirated version of the original game for like the past 14 years, now im tryna graduate and play online and actually buy the game. Is everyone playing the DE or HD?

submitted by /u/Inamoratos
[link] [comments]

from newest submissions : aoe2 https://ift.tt/3fadxAG
No comments

No comments :

Post a Comment

Looking for casual players!

Looking to form a group to play RTS games casually, including AOE2. Love playing slow paced dynamic games full of skirmishes. If you're interested hit me up!

submitted by /u/Isamov
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2WcfhAU
No comments

No comments :

Post a Comment

Looking for casual players!

Looking for casual players to play RTS games with, including AOE. I love playing with/against people but I'm not ultra competitive and enjoy more dynamic skirmishes than steamrolling each-other. If interested hit me up!

submitted by /u/Isamov
[link] [comments]

from newest submissions : ageofempires https://ift.tt/3faVlHd
No comments

No comments :

Post a Comment

Is there an art of defense type of map in AO3?

No comments

No comments :

Post a Comment

So it seems the 256x tech mod is a thing for DE now. Does anyone know if this means I can research Supplies 4 times and get the militia line for just 20g?

No comments

No comments :

Post a Comment

Anyone else having trouble replaying games?

I had UI problems and disabled the improved tech tree mod and it got fixed. But i cant replay my previous games. It crashes a few seconds into the replay

submitted by /u/gerbernasconi
[link] [comments]

from newest submissions : aoe2 https://ift.tt/3f7isT0
No comments

No comments :

Post a Comment

Switching from Xbox to Steam?

Howdy folks,

I have been playing AoE 2 DE on the Xbox Gamepass app, but was thinking of ending my subscription and switching to the Steam version. Is there a way I can move my progress over, or will I need to start from scratch? Thanks for your help.

submitted by /u/LeBonLapin
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2VUw4K2
No comments

No comments :

Post a Comment

Anyone else's menu go wonky with the new update?

No comments

No comments :

Post a Comment

Every update breaks my UI and it's hilarious

No comments

No comments :

Post a Comment

8 Map Bans Are Needed. More Now Than Ever After Latest Patch 'Fix' Removing Ability to Leave Before a Match Starts

The vast majority plays for fun. There is no reason to force players to play matches on maps they do not want to. We don't care if someone who only plays Black Forest or Arena has a slightly higher ELO than the 'well rounded' player who doesn't ban any maps. We just want to have fun. The player who uses 4+ bans fully accepts that the que might take longer.

Before this latest patch, you could leave the assigned map by control tabbing and then restarting the que. Or you could leave less than one minute into the match and not have it affect ELO. Now, DE forces players to play or lose ELO. Fine, I'll lose the ELO and then smurf on people. Is that what you want DE devs?

(In before "you can always play unranked lobby if you want a certain specific map" Please get out of here with that garbage.)

submitted by /u/SupremeRobotPlatypus
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2Yho33k
No comments

No comments :

Post a Comment

AoE2 Update 36906 released

No comments

No comments :

Post a Comment

I added Twitch.tv chat interactions into the game

No comments

No comments :

Post a Comment

[Sarcasm] The Most Essential Buff, Of All Time... Deus Vult !

No comments

No comments :

Post a Comment

Played on map not in map pool?

So I just played a match in Hill Fort... which is definitely not in the map pool. Anyone experience this before?

submitted by /u/poopoocacastinky
[link] [comments]

from newest submissions : aoe2 https://ift.tt/3bQDOlM
No comments

No comments :

Post a Comment

Do I get to keep all of the event unlocks?

No comments

No comments :

Post a Comment

Crashing on main menu

Hello all. This is an issue that just started appearing tonight for me. The last time I played was this past Sunday, and I never had this issue then. I'm getting a lot of freezes on the main menu, with the buttons failing to load. I think it's because I was still using the AoE1DE theme, and for some reason, that's now no longer listed in my mods, despite it being a permanent giveaway during that event. Sometimes the menu will load (with the regular AoE2DE theme) and I can play as normal, though if I go back to the main menu at any time, I get a freeze again. Anyone know what's going on? I tried validating game files (Steam) and it said there were no issues.

submitted by /u/Last_Gallifreyan
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2VM93bU
No comments

No comments :

Post a Comment

AOE2 DE Update 36906 released

No comments

No comments :

Post a Comment

I am on an 8 game losing streak. AMA.

I have been watching low elo legends and slowly realized that I am one.

submitted by /u/wavedelsh
[link] [comments]

from newest submissions : aoe2 https://ift.tt/35i2YXT
No comments

No comments :

Post a Comment

Anyone knows if the update is here yet?

No comments

No comments :

Post a Comment

FreeAge Beta Release For AoE2 DE..5v5?

No comments

No comments :

Post a Comment

Civilization Match-up Discussion Round 8 Week 17: Indians vs Malians

Oops.... nearly forgot.... but it's still Wednesday where I am right now so I'm fine :P

Hello and welcome back for another Age of Empires 2 civilization match up discussion! This is a series where we discuss the various advantages, disadvantages, and quirks found within the numerous match ups of the game. The goal is to collectively gain a deeper understanding of how two civilizations interact with each other in a variety of different settings. Feel free to ask questions, pose strategies, or provide insight on how the two civilizations in question interact with each other on any map type and game mode. This is not limited to 1v1 either. Feel free to discuss how the civilizations compare in team games as well! So long as you are talking about how the two civilizations interact, anything is fair game! Last week we discussed the Tatars vs Turks, and next up is the Indians vs Malians!

Indians: Camel and Gunpowder civilization

  • Villagers cost -10/15/20/25% per Age
  • Fishermen work +15% faster and carry +15 food
  • Camels +0/+1 armor
  • TEAM BONUS: Camels +5 attack vs buildings
  • Unique Unit: Elephant Archer (Very slow, tanky, and expensive cavalry archer)
  • Unique Unit: Imperial Camel (Additional Imperial Age upgrade to the camel line)
  • Castle Age Unique Tech: Sultans (All gold income gathered/generated +10% faster)
  • Imperial Age Unique Tech: Shatagni (Hand Cannoneers +1 range)

Malians: Infantry Balanced civilization

  • Buildings cost -15% wood
  • Barracks units +0/+1 armor per age, starting in Feudal Age
  • Gold Mining upgrade free
  • TEAM BONUS: Universities work +80% faster
  • Unique Unit: Gbeto (Fast, frail infantry with powerful long-range attack)
  • Castle Age Unique Tech: Tigui (Town Centers fire +5 arrows, even when ungarrisoned)
  • Imperial Age Unique Tech: Farimba (Cavalry +5 attack)

Below are some match up-specific talking points to get you all started. These are just to give people ideas, you do not need to address them specifically if you do not want to!

  • Both of these civilizations have strong economies and broad tech trees, with a couple very noticeable holes. For our beloved 1v1 Arabia, Malians are going to be faster out of the gate, but do lack Halberdiers in dealing with Imperial Camels. Meanwhile, Indians feel pretty susceptible to heavy Castle Age infantry aggression. How do you see this match up playing out?
  • Which do you feel is more restrictive: Malians missing Bracer/Halb, or Indians missing the entire Knight line? Obviously it is not great to miss any of those units/upgrades, but which civ has more limitations in crafting their overall gameplan?
  • In honor of RedBull Wololo, how do you feel about these civilizations on the Empire Wars setting? In case you are unfamiliar - in this mode you start in Feudal Age with 27(?) Villagers working for you, as well as a Barracks and a Blacksmith. Which civ do you think is helped most relative to the other in this game mode?

Thanks as always for participating! Next week we will begin Round 9 with the Portuguese vs Teutons. Hope to see you there! :)

Previous discussions: Part 1 Part 2 Part 3

submitted by /u/OrnLu528
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2WakJV5
No comments

No comments :

Post a Comment

I clipped this from Viper's stream and I thought it needed better music.

No comments

No comments :

Post a Comment

Help? Playing multiplayer on game pass AOE2DE and one of our party crashes out nearly every game. Any suggestions or resources?

His computer should easily handle it. No idea what’s going on

submitted by /u/Mikey10158
[link] [comments]

from newest submissions : ageofempires https://ift.tt/35iQ9g2
No comments

No comments :

Post a Comment

Looking for people to play with 1100+ elo

Looking for people to play with 1100+ elo Add me on discord

KXNG BLAZING #3254

submitted by /u/KXNGBLAZING
[link] [comments]

from newest submissions : aoe2 https://ift.tt/3bRgZyn
No comments

No comments :

Post a Comment

New player here: How long did it take you to defeat Hard HD AI?

Started playing a month ago. I can win against Moderate (though not all games) but Hard just destroys me. How long did it take you guys to defeat Hard HD AI?

submitted by /u/gopya23
[link] [comments]

from newest submissions : aoe2 https://ift.tt/3d1hk1G
No comments

No comments :

Post a Comment

Video Submission

Where can I submit my gameplay videos so that T90 can see them. I recently played a 4V4 Bf in which 20 two handed swordsman changed the outcome of the match

submitted by /u/afterlife9900
[link] [comments]

from newest submissions : aoe2 https://ift.tt/3aK0aUA
No comments

No comments :

Post a Comment

Huns are a great noob civ and I love them

  1. Simple build order because no pesky houses
  2. Great at flooding the map with the special unit because it can spawn from the stables
  3. Special unit has a bonus against buildings which means less need for siege
  4. The military is simple because it’s basically all cavalry
  • pikemen have to be swarmed by cav. Archers though. This is a minus because Huns have horrible trash.
submitted by /u/Second-Mate-Stubb
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2KNwP0R
No comments

No comments :

Post a Comment

Questions about EE on steam

So the general consensus from what I've read is that EE is not very good compared to DE due to bugs and graphics problems. But most of these have been from no less than a year ago.

Have they fixed the textures in EE to look clear enough yet? Or do they still look blurry?

Is there any sort of option to use something closer to DE's 'high' graphics settings than its 'low' yet? (Or was this only one person's problem?)

How many of those bugs (that don't have to do with the chinese pantheon) are still there? More importantly, how many that affect gameplay? Are there any bugs related to the chinese pantheon that are game breaking that still exist that I'd need to know about?

I've heard voobly is more competitive than steam. Does this mean that steam is less competitive overall? Or is it still filled to the brim with tryhards, just that voobly is even more full of them? (Also can I make a private room in EE?)

The price is not an issue for me because it goes on discount often enough that I can wait and buy it then. I mainly want the game because DE doesn't have online anymore, and because I don't have the TotD DLC.

Thank you for any answers to my many questions!

submitted by /u/Magronorph50
[link] [comments]

from newest submissions : AgeofMythology https://ift.tt/2W8mCkY
No comments

No comments :

Post a Comment

Go to notification hotkey??

I’m new to DE, sorry if this is a dumb question. I have probably spent at least 30 minutes searching for the go to last notification hotkey bind in settings. Is it still a thing?

submitted by /u/JeezusBS
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2xjueIY
No comments

No comments :

Post a Comment

Why do professionals wall the way they do?

They miss out on all those fun and scrumptious little divets. I want answers! Im sitting in my room looking at my ceiling right now wondering what they know, that i dont know. Is it just the wood? Do they just want to save wood?

submitted by /u/keithabarta
[link] [comments]

from newest submissions : aoe3 https://ift.tt/3aMtkST
No comments

No comments :

Post a Comment

What if there was a Roman Empire, expansión to the AOM 👀

That’d be pretty awesome or what other civilizations do you think would be just as cool?

submitted by /u/Davion-Shower-Handel
[link] [comments]

from newest submissions : AgeofMythology https://www.reddit.com/r/AgeofMythology/comments/gal53g/what_if_there_was_a_roman_empire_expansión_to_the/
No comments

No comments :

Post a Comment

Noob question: what is the actual use of regular infantry?

I'm just starting to play the game seriously, but I struggle to find a use to the regular infantry unity (Militia and its evolution).

  • Early game rush usually have archers, since they can collectively can "one hit" other units, if you have enough of them. Also, they have advantage against Infantry.

  • Castle age then people go for horses, since they are fast, and good against archers.

  • If I want to go full defensive, I would focus or garrison archers, or spearman/pikeman to counter whatever the opponent might do.

  • Infantry is also weak against siege.

I know that they are the good "king of all trades" stuff, but I fail to see whenever I should focus on infantry.

submitted by /u/Mr_Ivysaur
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2Six9ca
No comments

No comments :

Post a Comment

Me, every 1v1 loss post-mortem

No comments

No comments :

Post a Comment

How do you quickly spot raids in Imperial Age?

I have a recurring problem where I am very slow to react to raids during imperial age because of the sheer number or “being attacked” notifications. I typically do well in dark-castle ages in responding quickly to aggression, but when I make mistakes in Imperial, it tends to be very costly. I was winning a game tonight and the opponent snuck just a few light cavalry into my main eco (with several TCs I could’ve garrisoned inside) while I was aggressively pushing him, and I lost 40-50 villagers before I even realized what was happening.

So, what do you do in imperial age to respond quickly to raids when the “being attacked” sound is constantly going off? Thanks in advance!

submitted by /u/MShepherd23
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2Yfpdw1
No comments

No comments :

Post a Comment

Every time

No comments

No comments :

Post a Comment

Mongols vs Huns

No comments

No comments :

Post a Comment

A few more of incog's discourse

Good evening (or morning), friends.

I'm back to drop another post on this subreddit to impart some of my knowledge about the game. Instead of going for a single video in this post, I decided to record a few different ones and drop them all at the same time. Just trying to find a balance between putting my content on here without it becoming too spammy.

episode 10, showcase of a classic AOE3 strategy, the French hussar semi: https://www.youtube.com/watch?v=NUC4JWQ5IYA

episode 11, discussing basic economic gather rates in AOE3: https://www.youtube.com/watch?v=wkkC62zgfkw

episode 12, discussing cav/heavy infantry as an early game unit combo: https://www.youtube.com/watch?v=-vng42Optp4

bonus, going over Mitoe's fast industrial in a tournament match, French vs Brits (it was a really good game and I enjoyed this analysis a lot): https://www.youtube.com/watch?v=6MHr3fnPvrM

Topics down the line that I have in mind are: - more in depth overviews of civilizations and their shipments, staple unit compositions, strategies, etc. - strategy/build guides, - more in depth overviews of general game mechanics and/or principles, - more in depth reviews of units, - hotkeys and game settings

Among other things. If there is a topic that is worth going over, please let me know and I will do my best to review and/or do research.

I appreciate, as always, being able to share what I know and hope this helps out a bit.

submitted by /u/Kami_Ryu
[link] [comments]

from newest submissions : aoe3 https://ift.tt/3f3HVg4
No comments

No comments :

Post a Comment

When you see they have elephants

No comments

No comments :

Post a Comment

Question: Is there any way to rebind the shift key when used to buy multiple units to another key?

I want that command to be on ctrl so it frees up the space bar for hotkeys.

submitted by /u/QueefMuffin
[link] [comments]

from newest submissions : aoe2 https://ift.tt/3f1Wvow
No comments

No comments :

Post a Comment

Possible bugs after Update 36211?

So after some days playing the game since I bought it, I've been enjoying it very much, however misteriously after update from April 15th, I started spotting certain bugs that personally, have NEVER seen before:

  1. This message popping up in-game, even in offline play. It's really annoying since the game does not pause when it pops up, and there is no way to disable it from appearing. Happened a couple of times, three times within 5 minutes or so. Don't know if it's still happening as of RIGHT NOW, but I saw it before yesterday.
  2. During The Rise of Rome campaing, don't remember the exact scenario, music stopped playing, even when volume was up. There were two or three songs, but then it was muted entirely. Could be a one-time issue, maybe? Other user has reported it, but even then it seems to be extremely rare.
  3. AI not attacking its nearby enemies. Also, if one was to attack a single unit from a group, then only the attacked unit would react, and not the whole group. I cannot bare this bug. Here's proof.

Do you know if these bugs were already there before, or were they indeed introduced with 36211 patch? Any help would be appreciated. I'll be editing my bug report thread if new details show up.

submitted by /u/1v4n94
[link] [comments]

from newest submissions : aoe https://ift.tt/35clCk0
No comments

No comments :

Post a Comment

Don't forget check the No Middle Ground mod, based on the mythic A Song of Ice and Fire series

No comments

No comments :

Post a Comment

Where can i find more WOL games?

A friend and i want to play with more people but we seem to notice that there are almost no Wars of Liberty games. Is there a way to find more games?

submitted by /u/iaico
[link] [comments]

from newest submissions : aoe3 https://ift.tt/2KHRhQL
No comments

No comments :

Post a Comment

4.28.2020 - Age of Empires Definitive Multiplayer Lagging

I cannot seem to find anything regarding server status right now but I am playing multiplayer and the game is lagging for long periods and very frequently. I will click to move a unit or create a building and wait up to 30 seconds. Anyone else experiencing issues?

submitted by /u/Sidemarx
[link] [comments]

from newest submissions : aoe2 https://ift.tt/3aHhXvC
No comments

No comments :

Post a Comment

We need a way to reconnect to multiplayer ranked games in the case of a disconnect.

My PC has intermittent crash issues, i'll go a long period of time without a crash and then get a couple within an hour. In most games this isn't an issue since I can just restart my pc and rejoin the game, but once you disconnect in aoe2 there's no way to rejoin and it's super frustrating.

submitted by /u/ersevni
[link] [comments]

from newest submissions : aoe2 https://ift.tt/3cU4WQX
No comments

No comments :

Post a Comment

Spy Bear

No comments

No comments :

Post a Comment

Top 30 Countries That Play Age of Empires 2 - Software

Top 30 Countries That Play Age of Empires 2 - Software

Hello,

Last year I started a free software project to rank TOP 30 countries that play Age of Empires 2 based on a fresh Voobly Players database. I was hesitant to post this because DE was soon to be released.

Search voobly players offline + ranking system and more.

I strongly feel that this app could be a gold mine for players that are still on Voobly. Because they can sort players by country, ELO and game count etc. Beside a nearly accurate ranking system to identify where your country stands among the TOP 30.

The software is free to download from here (just extract it then run :

https://drive.google.com/file/d/1VQJg2n8f46XFf1uBh9CiNmlU1tV6b4Ln/view?usp=sharing

Please note that I have excluded two countries: Afghanistan and Antarctica for the sake of accuracy since as you know when signing up a Voobly account Afghanistan is selected by default; Antarctica used to be default country selection a few years back as well.

I posted a youtube video ranking Top 30 Countries if you want to check it out:

https://www.youtube.com/watch?v=4TF3t-y4Bf8

submitted by /u/greg_stream
[link] [comments]


from newest submissions : aoe2 https://ift.tt/2SfUFXt
No comments

No comments :

Post a Comment

CMV: If gold spawns in the water, then you should be able to build a mining camp on the water.

No comments

No comments :

Post a Comment

Viewing area comparison

No comments

No comments :

Post a Comment

We all can dream

No comments

No comments :

Post a Comment

What is the build order for drush?

6 sheep, 4 lumber camp, boar lure... 3 to berries?

Second question: Is a drush good for celts or is there better options?

I've been having fun trying to replicate the HOANG kind of style to get plenty of mangonels out to "eat the town center" as shown in a recent t90 video and it's really fun! Although it seems to have mixed results in 3v3 or 4v4 team games...

submitted by /u/eagle332288
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2ySpryN
No comments

No comments :

Post a Comment

ADVANCED AI

No comments

No comments :

Post a Comment

Cheating?

Just played a ranked 1v1 as Magyar against Japanese, but my opponent's scouts had 3+3 attack in Feudal Age...

submitted by /u/Gandalf196
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2YeXJGR
No comments

No comments :

Post a Comment

Native Cards with Native Civs

Hi Guys,

I read somewhere that the native cards under a WC civ Shaman section (3rd HC section) also affect the given civ's troops, as they're technically native.

Is that true? I doubt it is, as it wouldn't seem very balanced if it was considering unit upgrades you can get from the War Leader. Just checking though.

submitted by /u/HoneyBadgerXI
[link] [comments]

from newest submissions : aoe3 https://ift.tt/35eF67p
No comments

No comments :

Post a Comment

T90 going crazy during a long "pleg" game

No comments

No comments :

Post a Comment

"Twenty and a half years of bloodshed" - I finally complete Saladin!

I've been playing Age of Empires off and on since 1999 - but hardly skillfully. About once every year or two I have a go at playing all the original campaigns again but have always gotten demoralised at Saladin mission 5 or 6 - the enemies were just too persistent for me. I generally lost interest after a few attempts.

But earlier this evening victory was mine! I built that fucking wonder and guarded it with Saracen lives (and I didn't cheat by using the little island). Nearly 1000 enemy troops met their end by my towers and mamelukes. Though to be honest the win was more a question of perseverance than skill.

In the closing cinematic the Norman knight who narrates the tale finally leaves Saladin after "nearly 21 years" in his service. It struck me that that must be about how long ago my 8 year old self first saw him wandering the desert and encountering Saladin's men. The anonymous Sir and I have been on this journey together for over two decades! I think he's earned his freedom.

submitted by /u/Colonel_Smellington
[link] [comments]

from newest submissions : aoe2 https://ift.tt/3bNpPgy
No comments

No comments :

Post a Comment

This is my relic: The original AoE2 box, with an instruction manual and a tech tree.

No comments

No comments :

Post a Comment

Size of skill gap between each AI difficulty?

I only have a disc of TT without online so I play against AI bots. I've been playing moderate because I'm far from a master at the game. I know that easy doesn't pick up relics and only uses a few soldiers in pushes, and is very inefficient at playing overall. I also know that moderate actually uses most of the game's mechanics, but can be locked in a loop of just sitting there and/or doing the same puny push over and over. I wanna know how higher difficulties work so I can judge whether or not I can move up easily.

How hard is hard, how much more so than moderate? Same question for titan in comparison to hard? What does each difficulty make use of or do that lower difficulties generally don't?

submitted by /u/Magronorph50
[link] [comments]

from newest submissions : AgeofMythology https://ift.tt/3eRCAIV
No comments

No comments :

Post a Comment

How big is the nerf of Persians?

Well... I saw Persians nerf that delete TC boost in dark age.

So I wondered How big is this nerf for Persians. Are they fine in land or hybrid after nerf or go down almost mid tier?

submitted by /u/dak0653
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2zC3ft2
No comments

No comments :

Post a Comment

There is only one thing wrong in this game for me: laggers.

Why is it in every 4v4 or 3v3 scenario there is one person who lags out the whole server? It would be perfectly fine if it was solely confined to one person, however the way the game is structured everyone is brought down to their level. If 7 out of 8 people have fine connections and PC's, why the ever-loving fuck is it a good idea to make them all slow to compensate for one person? Please fix the connection priority.
/Rant

submitted by /u/Merkatroid1
[link] [comments]

from newest submissions : aoe2 https://ift.tt/3bIY6xz
No comments

No comments :

Post a Comment

Professional Thrower gameplay with casting

No comments

No comments :

Post a Comment

Hey guys! More AOEDE content! Legend player L_Clan_Capoch is back and working on YouTube to bring his best tips and advice. He's also relearning the game after 15 years so it is a good time to learn with him. Enjoy and please send feedback. Also consider to subscribe :)

No comments

No comments :

Post a Comment

Me: builds a mill near deer. The deer:

No comments

No comments :

Post a Comment

Trying to gain a audience

Hey all,

So I'm new to the streaming of AOE and have recently been doing a lot of it.

Wasn't taking it that seriously but one-night Moonfaller hosted me, I got a bunch of followers and views, and all of a sudden I'm hooked on the idea of growing a community.

I have one simple question for you.

How can I gain your viewership (in a hypothetical situation)

I know there is ALOT of talented streamers on AOE2 DE, and I'm only floating around the #3000 ranking so I know I'm not the next viper or anything skill-wise so I don't feel id be able to allure viewers with skill alone, so what sort of unique attributes would you like to see from a streamer that would be attractive to you.

I'm a chatty dude so I'm pretty good at providing entertainment, but I was thinking about possibly streaming constantly and essentially documenting my improvement, and teaching what I learn to viewers.

Maybe cast some games (No-one can be the next T90 Tho...)

I would really appreciate any feedback on this, and I hope to someday see some of you in the stream.

https://www.twitch.tv/generalgreygoose

submitted by /u/General_Grey_Goose
[link] [comments]

from newest submissions : aoe2 https://ift.tt/3cSKWOt
No comments

No comments :

Post a Comment

Hey there! L_Clan_Capoch legend from aoe back in the 00's is now making videos in YouTube. He's casting and a analyzing his games and also giving advice on how to play maps/civs. Here is his first video. Please consider to subscribe and give feedback! More aoe content coming!

No comments

No comments :

Post a Comment

So was poseidon supposed to be the bad guy all the time and I just realised this 10 years later after replaying the game?

No comments

No comments :

Post a Comment

Proposed Inca Civ Bonus Change

I think the vast majority of the community can agree that playing against tower/villager rushes isn't that enjoyable. Inca's are my favorite civ in the game and I would like to just propose an idea I had to replace the "Villagers effected by blacksmith upgrades". Historically, the Incas were known to offer tribes a chance to surrender and join the Inca empire before engaging in battle, so I think it would be neat if military buildings (excluding Castles/Kreposts) demolished by an Inca player are instead converted to the Inca player.

Now you may be thinking "Can't the opposing players just delete the buildings before they get destroyed?". The way I see it, we could maybe implement a >50% done to a building by Inca before demolition/deletion still converts? Worst case, if the other team wants to delete the buildings before they're completely destroyed, the bonus would almost be an Arson-like upgrade to the Incas seeing that buildings would get destroyed faster. Could maybe see the proposed bonus getting extended to houses and eco buildings as well (but never TCs or Castles).

I personally don't see the proposed change as game breaking or unbalanced. Some would argue that it would take away what the Inca's are known for, but I play Inca's fairly (M@A or Archer rushes) and have a 1v1 elo of 1350 without ever tower/villager rushing. I think it would give the Inca's something very unique and make them even more fun to play against while keeping them balanced. I've thought about it a lot and may not have written down all ideas and answers to potential problems, but feel free to inquire!

Any thoughts?

View Poll

submitted by /u/EndgamerAOE
[link] [comments]

from newest submissions : aoe2 https://ift.tt/3d4Yeb1
No comments

No comments :

Post a Comment

How do you play against Mayans?

Need advice! They always start heavy on archers but then if you invest too much into skirms or siege they switch to eagles with hard counter your onagers and skirms. For reference I usually pick Tatars.

submitted by /u/poopoocacastinky
[link] [comments]

from newest submissions : aoe2 https://ift.tt/35foIns
No comments

No comments :

Post a Comment

I love persians

Please do not nerf them. Their trash crowsbowman paired with hussars are my source of orgasms every game. I keep encountering mongols and briton players who get salty with my crowsbow spam saying " no skill, you'd run out of gold if it was any other civ". Well then why dont u pick persians yourself! All you have to do is scout rush a little in the feudal and defend the incoming sout rush or archer attack and hit castle and badaboom. I love persians.

submitted by /u/yawfox
[link] [comments]

from newest submissions : aoe2 https://ift.tt/3eXXeqM
No comments

No comments :

Post a Comment

Question about Norse unit Bogsveigir

Hello I am a returning player who's been back 3 months now and sitting around 1750rr.

I'm an Odin main currently and when I was a kid I dont remember the unit Bogsveigir. I am trying to better learn their use. I was told they can be used to counter myrms for instance despite it saying they are good against myth units. How worth it are they mixing into your unit comp even if you dont have problems with myth units?

I usually use a mix of Jarls/Husk/TA/Ulf when it comes to non siege/myth units. Would adding in these new units strengthen my unit comp? If so against certain civs more than others? Etc...

Thanks for help

submitted by /u/GrimRRsupersport
[link] [comments]

from newest submissions : AgeofMythology https://ift.tt/2xe4EFn
No comments

No comments :

Post a Comment

No Unranked Lobbies?

For about a week now, I have not been able to see any unranked multiplayer lobbies on DE. Does anyone else have this issue?

submitted by /u/ShatteredChina
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2xTBOul
No comments

No comments :

Post a Comment

A familiar event.

No comments

No comments :

Post a Comment

Wanna play just for the fun of it!!, add me to steam Belto

No comments

No comments :

Post a Comment

Good Old Days

No comments

No comments :

Post a Comment

Me about to play Age of Empires in 1999

No comments

No comments :

Post a Comment

I finished my 100th ranked game today.

I played AOE when I was a kid like twenty years ago. I stumbled across T90 on YouTube and started watching his videos about a year ago. That led me to download the game and start playing against the AI. I knew I could play against real people but the thought of it made me really nervous. I've played super casually since then.

Since everyone is staying at home now, I've had a lot more free time and decided to play a little more on DE, but still against the AI. A few weeks ago I finally jumped into my first ranked match... and got crushed. I continued to get crushed until I ended up around 800 elo. That's where things started to even out for me. It was discouraging to lose so much in the beginning, but when I found my proper elo, things got more fun.

I still felt like I wasn't doing very well so I decided to stop playing ranked for a couple weeks to practice build orders against the AI. That helped a lot. When I jumped back into ranked last week I was winning most of my matches. I've currently settled around 1000.

Just wanted to post this for all the other people out there who only play against the AI but want to try ranked. I was super nervous to start, but I'm really glad I did. I feel like I'm playing much better and I'm having more interesting games. The AI can get predictable after a while.

And if there's anyone out there around 1000 elo who wants to practice with me please DM me. I would love to find someone to play games with and then talk about them afterwards.

submitted by /u/YourMajesty7
[link] [comments]

from newest submissions : aoe2 https://ift.tt/3eWWdiJ
No comments

No comments :

Post a Comment

How do you defeat someone who parks the bus in Arena?

So I played a game today: higher score, more wood, more gold, similar food (I was making lots of Longbowmen, so), more relics, just generally more everything.

But the opponent just built 3 castles at his base and parked the bus with a 100+ army of huszars and mangonels all parked in his own base.

I made a combination of longbows, cavaliers, pikes, and trebuchets, and took out a gate, and took two castles, but for each attack I faced a barrage of huszars and later arbalests (he tried to outrange my longbows for some reason), and he'd come out with literally everyone, fight, make me regroup, and retreat back into his base, and do nothing till I built up forces again. But by that time, he'd have shored it up and I'd get to face another hundred huszars.

Eventually I just got bored of repeating the exact same thing again and again and resigned because I need to go to sleep.

How does one get past this in a civilisation without bombard cannons?

submitted by /u/vouwrfract
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2W2f7My
No comments

No comments :

Post a Comment

I guess that's it

No comments

No comments :

Post a Comment

Any other video series like Day9's AoE2?

I am bored and want to watch a high level RTS player learn AoE2. Or if that doesn't exist is there anything like a Starcraft Bronze to GM series for AoE2?

submitted by /u/ImgRip
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2KGrh8A
No comments

No comments :

Post a Comment

Apart from matchmaking, is there any other ways to find other players? (DE)

I know I can just join existing lobbies in game, but I kind of want to find more people to voice chat with while we play, I play with two others right now on discord and its just nice being able to discuss strategies and learn from each other. (we're all pretty new you see so trying to learn the best ways to build up)

So is there any other lfg kind of things available?

Thanks

submitted by /u/Earthern-Hunter
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2W3mYt1
No comments

No comments :

Post a Comment

Figured this belonged here

No comments

No comments :

Post a Comment

AOE 2 - DE - Breakdown of ELO

No comments

No comments :

Post a Comment

2humans vs 6HammerAI and huge defeat

Hi,

my friend and I played a 2vs6 with a 20min treat thinking we could be ready and assault at least two or three of them and then start a simpler 2vs3 or 2vs4 but they beat us up a lot. And finally we quit.

what could be a strategy against so many HammerAI?

For sure we're not expert, but usually in playing a classical 4vs4 we have not problems at all.

submitted by /u/ddddavidee
[link] [comments]

from newest submissions : aoe3 https://ift.tt/2Y3U3YC
No comments

No comments :

Post a Comment

Is burning pitch worth on water as Thor?

I saw one video where guy playes Thor on medit and he got an early burning pitch. I was thinking it was cool idea but i don't know if it works generaly.

submitted by /u/MorjaJebach
[link] [comments]

from newest submissions : AgeofMythology https://ift.tt/2YfD05I
No comments

No comments :

Post a Comment

Look at the meme I made just for you guys

No comments

No comments :

Post a Comment

What can I do in Arena by malians? (in imp)

I'm just low level player and need advice.

I play 1:1 ladder and forget select civ. So I played malians against Franks. And I lose enemy's pladins.

Well If I can't end game before mid imp, what can I do by cav civ?

submitted by /u/dak0653
[link] [comments]

from newest submissions : aoe2 https://ift.tt/3bHxaOv
No comments

No comments :

Post a Comment

Perfect Dark turns 20 this year, and a new entry is likely going to be announced soon. I think it's important that a new Perfect Dark attempts to preserve the identity of the original.

Since at least 2018, a new Perfect Dark has been in development. We have few firm details about the project about the project except that The Coalition are working on its PvP multiplayer. The lead studio is not known, but suspicions have been mounting for some time that The Initiative are making the game's singleplayer.

But that's just context. What I wanted to talk about is the expectations and obligations of a new entry in a beloved game series.

There is a sentiment that is common among people who don't care for classic IPs that revivals should be a different game wearing the branding of the original. It starts with, "Oh, I wish it was a new IP instead." And then other people try to placate them by saying, "Don't worry. It may as well be a new IP. It probably won't have any similarities to the original beyond the name." And we're supposed to think this is a good thing. It first became noticeable with Fable 4. What should a Fable revival strive to do? In theory, it should strive to deliver on the ambition and failed promises of the Fable series as whole. Be the Fable game of your dreams. A Perfect Dark revival's goal should be to make a better Perfect Dark. To ignore the failure that was PD: Zero and focus on what made the original such an icon, elevate it to new heights.

It's like someone who doesn't care about Age of Empires saying, "Microsoft are making a new Age of Empires after 15 years? It's been so long that it may as well be a new IP as far as most people are concerned. There's no need to study the design of the older games in any way. Age of Empires is just a brand. You can do whatever. Age of Empires seems like fertile ground for an Uncharted competitor if you asked me."

The original Perfect Dark is iconic and beloved. Its art design, its music, its characters, its quirky British tone, its incredible lineup of inventive weapons, its objective-based mission design with complexity that scales with difficulty, and so on -- these things give Perfect Dark a distinct identity. And this is what any revival needs to look at and build upon. It doesn't matter if it changes stuff. It just has to never forget where it came from.

Chicago is patrolled by flying security robots that talk like Daleks. Joanna herself is a completely atypical FPS protagonist in terms of mannerisms and speech. (This is partially why her Zero incarnation is so hated.) Elvis is a distinctly British character. A distinctly "Rare" character. A grey alien who dresses in the American flag and speaks with the voice of a Scottish man impersonating Yoda, with immortal lines such as "Eat hard death, weirdos!". Doctor Carroll is a passive-aggressive flying laptop, basically.

The OG antagonists of Perfect Dark are small alien snakes that pilot 4-5 foot tall mech in battle and use holographic disguises to make themselves look like buff, whisper talking Scandinavian dudes.

The worst thing a new Perfect Dark could do is take this distinct vibe and flavour and turn it into something super generic. Who needs wild and inventive design when you can make everything gritty and "realistic"? Who needs quirky, charming characters when you can have reheated genre tropes because we're a grown up game for grown up audiences? Imagine a Banjo revival but all the rhymes are taken out. All the tongue in cheek adult humour. All the googly eyes. Let's just make the Army Men: Sarge's War of Banjo games. People will totally love that.

Most successful series revivals dig down into what people loved about the original and try to present it in a contemporary, improved package. Doom 2016 and Doom: Eternal play more like Quake than Doom, but they have that shared lineage. They have the setting of Doom. The demons. Mars. Hell. They have the iconic Doom Guy. They are respectful to the source. This doesn't mean that PD revived needs to have the same supporting cast of characters, the same conflict, etc. But it's about the things that make PD, PD.

The Resident Evil series went through a rough period and got back on track by finding new ways to utilize the iconography and mechanics of classic Resident Evil while mixing it with new things. Resident Evil didn't successfully revive itself by discarding everything people loved about Resident Evil. Resident Evil 7 doesn't have Umbrella or any classic characters besides a Chris Redfield cameo, but it has RE DNA down to its bones.

Valve successfully revived Half-Life by taking the design ideas of Half-Life and iterating on them in VR. It didn't make a completely unrelated game with zero HL DNA and call it Half-Life.

A good revival is about reviving a series. Not flaying it and wearing its skin to chase some flash in the pan audience like the Call of Duty audience or the Uncharted audience or whatever. A lot of game series crashed and burned when they abandoned their identity to chase trends.

Some people say that "Oh, well, Perfect Dark came out 20 years ago, so nobody will care whether a new PD respects the original." Bullfrog's Syndicate came out in 1993. Starbreeze's Syndicate 2012 came out 19 years later. It was a kinda decent game, but it flopped and the user reception was dominated by apathy and outrage. People had been waiting 15+ years for a new Syndicate and EA gave them THIS? A linear first person shooter where the protagonist becomes a good guy? In a SYNDICATE game? Not to mention Perfect Dark's remaster released in 2010 and was re-released in 2015 as part of Rare Replay. Perfect Dark isn't some super obscure game series. It's a multi-million selling series with multiple re-releases.

One of the most iconic design elements of the original Perfect Dark was that most of the enemies you were fighting were just doing their jobs. They were security guards working for a corporation. "Please... don't," they'd whisper as you held them at gunpoint. Many enemies could be disarmed by stealing their weapon or by shooting the weapon from their hand. Some, more aggressive enemies would run to retrieve their weapon or pull a backup handgun. Enemies would sometimes throw down their weapons (especially if multiple people in the room were dead) and say things like "I don't like this anymore." The closest thing we've gotten to a Perfect Dark-style surrendering system has been Metro Exodus. Metro has a very sober approach to killing. One of the most iconic vocal barks in Perfect Dark is "Why... me?" (There are a lot of iconic vocal barks.) "I don't wanna die." "Please, don’t shoot me."

This is where a new team could go horribly wrong if they fail to study the original game and try to understand its intent. Imagine a new Perfect Dark game where you kill everyone you meet, nobody ever surrenders, you can't disarm enemies or deal with them non-lethally, etc. This would be a total betrayal of Perfect Dark's soul. Even worse would be enemies pretending to surrender but then automatically attacking you. Many modern games are guilty of this.

With a game like Perfect Dark, you are a corporate agent and you have a job to do. You have a list of objectives and you complete them using gadgets, weapons, disguises, and a good old fashioned knockout punch to the back of the head. Sometimes people must die to achieve your goals. But the original PD paints killing people in a grim light. PD intentionally gives its NPCs personality and a will to live. They beg for their lives. They voluntarily surrender. This is exactly the kind of details a PD series revival needs to capture, because these are the details that make PD different to its peers.

It's like Thief. People love Thief (1998). People love Thief 2 (2000). People... kinda like Thief 3 (2004). People detest Thief 4. If Square Enix want to bring Thief back, they'll have no choice but to examine what Thief 1/2/3 did well and build upon that. That doesn't mean Thief can't reinvent itself into an open world game. It doesn't mean it can't experiment with stuff like third person. (Although first person is best for that style of stealth.) But removing all the elements that make Thief "Thief" and then trying to present it as a series revival would blow up in Square Enix's faces. And Perfect Dark faces a similar fate. I'm hoping for the best, of course.

submitted by /u/ContributorX_PJ64
[link] [comments]

from newest submissions : Games https://ift.tt/2zySxDE
No comments

No comments :

Post a Comment

What’s your favourite strategy?

No comments

No comments :

Post a Comment

Old player jumping back in

Hello all. I used to play back in the zone days and then on and off throughout the 00s. I stopped playing mainly because the player base had shrunk and I was into Starcraft. So I just bought the game and am in process of DL. Can I follow any Aoe 2 guides or builds and expect them to work on the definitive edition? I ask because there is information that is really old when I google "Mayan rush guide aoe2" or something similar. Any input appreciated.

Thanks

submitted by /u/goofertroop
[link] [comments]

from newest submissions : ageofempires https://ift.tt/3aJVcam
No comments

No comments :

Post a Comment

Scandinavian Viking Mythology Norse God Odin Pagan..

No comments

No comments :

Post a Comment

Friends in AoE2 DE with DISCORD

Discord channel: https://discord.gg/f9WRgtD

Hey guys, basically im looking for more friends to play Age of Empires 2 DE with in discord etc, start playing some multiplayer ranked with more people I can talk to.

We are super friendly and welcoming.

Im in Australia, but dont really mind where you are from, although closer obviously better ping etc. I have a discord where a few of my mates come and go regularly, but i seem to play more than them. If im online, ill be in discord, most likely keen to team up.

Skill levels vary between us, so you will find someone on par with you i'm sure.

TLDR: Join https://discord.gg/f9WRgtD for AoE friends.

submitted by /u/Order-for-Wiiince
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2KAnEke
No comments

No comments :

Post a Comment