Thinking Late Rome Civ (help with balance)

Monk civ

All generic units (Justification: mercenaries)

No Blacksmith. Monastery tech for free

No farm tech. Market tech free

+250 gold +250 stone -1 villager %25 cost walls. %50 cost monks

siege workshop free tech. no rams no trebuchets

Castle (palace) way less attack. compesated with better towers

Special unit: Diplomat (monk with double conversion rate but doesn't heal)

submitted by /u/daysoffuturepunks
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