Assorted Balance Thoughts

I'm just going to throw out some thoughts I've had on different small civilization tweaks that I think would have a positive impact on the game. None of them really have enough substance to be thread on their own, so I'm just going to post them and see if they create any positive discussion.

Make War Elephants immune to conversion - This unit is already countered by halb, archers, cav archers outright. It has an insane cost investment. It has no rider on the back of the elephant. Just remove the one counter that prevents them from ever being made.

Sanctity should be reworked as an upgrade. It is almost always better to make more monks than it is to upgrade Sanctity. A player has to make at least five monks just for the number of hits taken from Knights/Scouts to make up for its cost.

Goths population increase should be to 225 not 210. The game was balanced around 75 population and so the Goths were supposed to get a buff to 85 population. If you keep that percentage and scale up to 200, then they would receive +25.

Supplies should apply to Infantry UU's I don't know if this is possible to do with the coding the way it is, but it would be a nice touch to help Infantry civilizations.

Lithuanians should get Hill Forts as a civilization bonus and have to research either their relic bonus or their trash unit speed. I wouldn't mind the douche possibilities, but it could only apply in castle age as an anti-mangonel perk.

Koreans should get their Onager range back. Yes I don't play team games.

submitted by /u/fixvag
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