Something slightly different, 22 pop M@A into scouts, now at some point you need to push 1 deer, when is not that important, now the build:
6 on sheep 4 on wood Build 2 houses Lure boar 6 on berries, do some shift clicking At 19 the next vill makes a mining camp 20 barracks Last vill on boar So we end dark age with: 1 on gold, 4 wood, 6 berries, rest on boar. For after clicking up we go for 8 on wood (1 camp) and make 2 farms So in feudal research M@A and make the stable, we can pump out about 5 scouts before the sheep and berries run out and the food income crashes a bit, the end adapt from there
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