Feitoria should carry a limited amount of each resource instead of generating resources infinitely. Once a resource is depleted, it should stop being generated.
This would:
- Get rid of the Infinite resource problem to most extents
- be another aspect of tweaking the building for further balance changes
- Create an interesting tradeoff in the building for delete/rebuild timings depending on what resource the port player made the building for
my initial resource suggestions:
- low amount of stone (enough to make a profit off the building's initial cost, buff the gather rate to compensate) 400?
- larger amount of gold (much more than enough to make a profit off the initial cost but still a difficult resource to get to) 800-1200?
- about as much wood as gold (as a balance on water maps) actual number would depend on the gather rates if the balance were to have them end at the same time
- an arbitrarily large amount of food (who builds feitoria for the food income?) 6000 may still be a little low
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