We all know the Steppe Lancer is bad, really bad, so I would like it to get buffed. Since I think it's 1 range is pretty cool. Here's a breakdown of the Steppe Lancer.
Castle Age:
- Steppe Lancers are worse in every way than a knight except for it's gold cost (40), speed (1.45) and creation time (24). This reduced gold cost, however, is less useful in Castle Age since gold isn't running low but food for those precious villagers is. Steppe Lancers cost 70 food, 10 more than a knight.
- Thus, Steppe Lancers cost 17% more food than a knight and 53% of the gold in an Age where food is more important than gold, while having inferior statistics to offer.
- 1v1 with a Fully upgraded Knight the generic Steppe Lancer loses with the knight having 78/120 hp. This means that 21f 26g of resources in the knight are lost from a unit that costs 70f 40g.
- However, thankfully, there are 2 civs that don't have generic Steppe Lancers (Tatars and Mongols) Mongols lose this fight with the knight having 64/120 hp (loses 28f 35g) and Tatars lose with the Knight having 71/120 hp (loses 24.5f 30.6g).
Imperial Age:
- The gold in Imperial Age is a bit more important but the unit is still worse than even Cavaliers and abysmal against Paladins.
- Cuman ESL are now 5% faster, so are no longer generic.
- The main advantage of Elite Steppe Lancers are that they are faster and slightly easier to make.
Here is a table showing the results:
| Cavalier vs | Hp leftover | Resources lost |
|---|---|---|
| Cuman Elite Steppe Lancer | 80/140 | 25.3f 32.1g |
| Mongols Elite Steppe Lancer | 60/140 | 34.3f 42.9g |
| Tatar Elite Steppe Lancer | 70/140 | 30f 37.5g |
| Paladin vs | Hp leftover | Resources lost |
|---|---|---|
| Cuman Elite Steppe Lancer | 120/180 | 20f 25g |
| Mongols Elite Steppe Lancer | 110/180 | 23.3f 29.2g |
| Tatar Elite Steppe Lancer | 120/180 | 20f 25g |
There are several other matchups that can happen but this gives you the main gist of Steppe Lancers in melee.
It's pretty much the same vs Archers but this post has already taken me 2 hours to make so you can do the math, but it's Tatars are the best vs archers overall and Mongols are the worst.
My Recomended Buffs:
- I think the best buff for Steppe Lancers would be to give them 1 melee armour, reduce the reload time between attacking by between 0.4-0.2s and to maybe give some sort of bonus damage to Villagers so they can be slightly better at raiding as a kind of glass cannon raider.
Possible Buffs (if you don't like mine):
- More Attack (+1 attack?)
- More HP (+10 hp?)
- Bonuses to other units (+4 vs Cavalry>)
- Faster creation time (<18s creation time?)
- Cheaper cost (65f? 35g?)
- Faster movement speed (1.5)
- Cheaper upgrades (800f 500g Elite upgrade?)
- More pierce armour* (+1 pierce armour?)
*(unit is dubbed "weak vs archers" in tech tree)
I hope you agree with my recomende buffd but if you don't, tell me which other buffs you like best in the comments below!
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