If current version of sicilian cavalier can be in the game, why isnt Byzantine Cataphract somehow changed ?

To give some context, outside of the classical rant-fan-post -> While numerous cavalry unique units, or unique technologies have been added into the game, cataphract has stayed almost all the same ever since AoK changes came to be.

Just imagine that somebody told you about cavalry unit, that has high pierce armor, and also negates bonus damage dealt to it with decent melee armor, suddenly you have a tank that has no clear counterchoices except brute strenght that not alot of civs have at their disposal.. With this said.. ->

-> Currently Cataphract sits at some mediocre tier of a cavalry hierarchy. Getting beaten down by sometimes cheap, relatively weak, cavalry among some civs.

Most notable killers are:

  1. Steppe Lancers -> Mostly thanks to being a cost effective choice
  2. Knight lines -> Up until you reach FU cata, you lose against these -> Later losing against prominent cavalier civs + paladins (celtic paladin is exception)
  3. Unique Cavalry Units -> All of them except Tarkan and Magyar Huszar
  4. Honorable mention -> Farimba Light Cavalry

Although i understand (and also like) that byzantines are not supposed to always go for one unit solely to win games, i feel like the absence of a power-housed unit inside their tech tree leaves them really weak in later stages of the game (unless you just pour trash units all the game to steamroll enemy later with gold composition).

Thus i would make these changes to cataphract itself.

- Current statistic (Elite) New statistic (Elite)
Hit Points 110 (150) 120 (160)
Attack 9 (12) 9 (12)
Attack Bonuses +9 (+12) +8 (+10)
RoF 1.8 (1.7) 1.8 (1.7)
Melee Armor 2 (2) 4 (5)
Pierce Armor 1 (1) 2 (2)
Armor Classes Cavalry +12 (+16) Cavalry +6(+10)
Speed 1.35 1.25
LoS 4 (5) 4 (5)

With the aim towards beefy cataphract, i tuned down its major cards (Infantry bonus damage + anti-cav bonus damage)

With the updated stats, Generic FU Halb, kills Cataphract in 7 hits instead of 8, leaving them a bit more vulnerable to bonus damage. Looking at other units though, Cataphract will hold up much better against pretty much all other units.

However, despite looking beefy with the updated stats, they're not as intimidating as they used to be, since they're even slower than boyar (-0,05 speed), leaving them vulnerable to hit&run tactics, and it can hurt in large scale fights where bumping plays a major role.

But those are just my thoughts, what i wanted to achieve with these changes was to give cataphract a tankier role among byzantine army, with the first idea of increasing melee armor only by +1 for basic, and +2 for elite version. It looks probably kinda wild but let me give your thoughts, what do you think about it and or any of you personal preference or change that you might like to see on cataphracts.

P.S: Inb4 i had the idea of moving logistica to castle age, and give them new imperial UT while applying greek-fire into tech tree bonus -> that would exclude all the changes ive written above.

submitted by /u/DailomeR
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