Possible new civ expansions, The Defenders of the Caucasus

The Defenders of the Caucasus Expansion:

This expansion contains the Caucasus nations, consisiting of the Georgians and the Armenians.

Georgians:

Defensive and Cavalry Civilization

Bonuses:

  • Berry Bushes last 30% longer
  • Cavalry related upgrades research 100% faster
  • Stone Walls and Towers cost -10/25/40%
  • Atonement, Illumination Free

Unique Unit: Monaspa (Cavalry)

Georgian unique cavalry unit that ignores all negative hill effects. Strong vs Cavalry, Weak vs Monks and Halberdiers

Unique Technologies:

  • Khmali Swords: Knights and Monaspa deal +4 vs Cavalry (450 food 350 gold)
  • Davidic Reformation: Stone buildings are built and repaired 50% faster (500 wood 350 gold)

Team Bonus: Cavalry archer units +5hp

Missing Techs:

  • Archery Range: Arbalester, Hand Cannoneer
  • Barracks: Halberdier, Eagle Scouts
  • Stable: Husbandry, Paladin, Heavy Camel, Regional Units
  • Siege Workshop: Siege Ram
  • Blacksmith: Ring Archer Armour
  • Docks: Elite Cannon Galleon, Shipwright
  • University: Bombard Tower, Heated Shot
  • Castle: Sappers
  • Monastery: Heresy
  • Economy:

Monaspa stats:

  • 45 food 50 gold
  • 90/115 hp
  • 8/12 attack
  1. +2/3 vs Cavalry
  • 1/1, 1/2 armour
  • 2.0/1.8 attack speed
  • 1.45/1.55 movement speed
  • 8 LOS
  • 14/12s creation time
  • Elite Monaspa costs 900 food 650 gold, 50s research time

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Armenians

Defensive civilization

Bonuses:

  • Houses are built 50% faster
  • Blacksmith armour technologies cost -40%
  • Foragers carry +6 food, have a 20% smaller hitbox
  • Trebuchets deal 30% more damage
  • Garrisoned relics give buildings +1/1 armour (Maximum +6/6)

Unique Unit: Ayrudzi (Cavalry)

High damage Armenian unique unit that has a bonus vs other unique units. Strong vs Unique Units, Weak vs Halberdiers, Camels and Monks

Unique Technolgies:

  • Armenian Wineries: Farms slowly generate extra food, even when villagers aren't working at it (1.5 food per minute) (350f 200g)
  • Azatvrear Guards: Ayrudzi gain +3 attack, +1/1 armour (750 food 450 gold)

Team Bonus: Cavalry deal +1 vs unique units

Missing Techs:

  • Archery Range: Thumb Ring
  • Barracks: Eagle Scouts
  • Stable: Bloodlines, Heavy Camel, Regional Units
  • Siege Workshop: Bombard Cannon
  • Blacksmith:
  • Docks: Elite Cannon Galleon, Galleon, Dry Dock
  • University: Architecture, Heated Shot, Treadmill Crane
  • Castle: Sappers
  • Monastery: Heresy
  • Economy: Crop rotation

Ayrudzi/Elite Ayrudzi stats:

  • 70 food 70 gold
  • 85/110 hp
  • 14/17 attack
  1. +2/5 vs Unique Units (+3/6 with team bonus)
  • 2/2 armour
  • 1.9/1.8 attack speed
  • 1.35 movement speed
  • 7 LoS
  • 20s creation speed
  • Elite Ayrudzi 1100f 750g, 40s research time

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I hope you like them since I put a lot of thought into this! Let me know how I can improve them more!

submitted by /u/CaptainCakeEater
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