Thai Civ Concept

I'm still plotting the mod. If FE's big letter was I, this mod's big letter is T. There's even another t.

The T civ in question is Thailand, . Keep in mind Thai/Lavo people are not the same as the Tai people who migrated from China, which could justify things like Camels. The timeline however, starts with the Lavo kingdoms.

Thailand was most commonly at war with the Khmer and the Burmese, although European influences came into play at some point and China brought a certain unique ethnicity to differentiate it from the other South Easterners.

Tai (450 on) An Elephant Civ * Builds the Storehouse instead of the 3 dropsites. Storehouses act like an allpurpose drop site and has all the research. In addition, they act like castles and a single Storehouse is enough to enable age up capacity. The only downside is that they have Unique Unit armor, but they do reduce said damage by 5.

Historically speaking, the Tai people were migratory. Fleeing supposedly from somewhere in China, all the way to Thailand!

  • Buildings +3 building armor and +3 stone defense per age (+12 total, or +9 if 12 is too good.)

The Thai cities were hard to breach. Just ask Burmese attempts.

  • 100wood and +50stone/food per age.

The wood isn’t the most historical bonus, but there’s enough jungle about. Also lots of rice, but not nearly as much food as Ethiopia. Had to fit a rice bonus in somewhere!

  • Arson free

Not the most historic bonus. But the ability to have King Naersuam march through and end the Toungoo empire in 1599 (this is where the Burmese timeline ends in game)

Team Bonus: Battle Elephants +2 damage vs. cavalry.

When you gotta kill those Manipur fast.

Missing Techs

*Barracks: Eagle Scout, Tracking

*Archery Range: Archer

*Stable: Hussar

*Siege Workshop: Siege Ram, Siege Onager, Bombard Cannon

*Blacksmith: Blast Furnace

*University: Heated Shot, Keep

*Dock: Heavy Demo Ship, Fast Fire Ship

*Monastery: Faith, Heresy, Theocracy

*Economy: Stone Shaft Mining, Town Patrol

You are reading that right. This civ with a unique drop site has no foot archer (or town patrol.) Its biggest weakness until Castle Age, will be M@A, although keep in mind, these units are slow, so if you can keep the pressure high… remember your buildings’ added armor can help ward off these anti-building numbskulls. You can easily defend with extra wood and stone.

UU: Royal Elephant - A uniquely statted elephant whose Ngao (hooked longspear) cuts through Unique Units and Elephants alike. Their trample is weaker than other elephant unit % damage wise (20% instead of 50). Bring lots of Light Cavalry… you’ll need em. It doesn’t even have any bonuses vs. buildings!

Stats [Elite] - 425 [540] HP, 18 [23] dmg (+6 [10] vs. UUs, +19 [30] dmg vs elephants.), RoF 2.2, Speed: .65. 2/2 [3/2] armor (+3 [4] vs anti-cavalry attacks and +2 [3] armor vs anti-elephant attacks.) Cost 185f/85g. Train Time: 31 [27] seconds. To Elite: 900f/850g.

Niche unit who does best at cutting down melee UUs and Battle Ele spammers. Battle Elephants for this civ still have a purpose, as they can bust through enemy defenses far better.

Castle UT: Ngao – Elephants +1 range and damage. Also increases trample radius to match their range (if possible) Cost: 400f/250g 40sec

Not uniquely Tai, but Howdahs, Mahouts, and Chatras aren’t unique to those civs who have them either! Still, +1 range to your elephant spears is a good thing. Now you see why they lack Blast Furnace, well that and their UU's 23 Elite base damage.

Imperial UT: Irregulars – Enables the training of foot units (Sword, spear, Skirm and [pending on balance] Hand Cannons) at the Storehouse.

Cost: 700f/425g 65sec

Likewise, irregular armies were used all throughout southern Asia and not just Tai peoples. The value towards stopping a Gothic flood cannot be ignored.

The Thai army is vast but foot archerless. Not as supreme as the Spanish who get more Archer, and stronger Cavalry (sans the exotic beasts.) Thai armies will likely need to utilize their irregular forces to ward off the infantry who will try and wreck you.

That's been 4 civs now, 3 who start with. The next one won't have a t in it at all.

Until next Thaim!

submitted by /u/UsacDynastic
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