Elephant and naval civ
- battle elephants have a greater trample radius (0.75).
most trample damage has a radius of 0.5. battle elephants used to 0.5; they currently have 0.4.
- ranged units (excluding the trebuchet) have 100% accuracy.
Thumb ring is missing (and so the archers miss the rate of attack boost of thumb ring).
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fish traps are built 50% faster and benefit from farm upgrades.
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first dock built comes with a free scouting yacht.
stats equivalent to a fishing ship, except +2 LoS and it costs 0 population.
Team bonus:
- ranged projectiles move 33% faster.
CA UT: fish farms
- Fishing ships can drop food off at fish traps. 200g, 500f, 40 seconds.
imp UT: civilian defenders
- All buildings (except walls, farms, and fish traps) have a weak, uncontrollable attack (1 arrow; 6 range; 0 pierce damage; +2 bonus damage vs all units; 1.5 rate of fire). 400g, 150s, 40 seconds.
It will deal 2 damage vs all units; 1 damage vs buildings. Not affected by garrisoned units or blacksmith upgrades. You cannot chose what it attacks. Works on towers, castles, and TCs.
UU: pike elephant
elephant with a ranged melee attack (in a similar fashion to the kamayuk) but no trample damage. strong vs cavalry.
Cost: 60g 130f
Creation time: 24 seconds
HP: 220 (270)
Attack: 8 (10)
Attack bonuses: +6 (+9) vs cavalry; +4 (+7) vs camel; +6 vs elephant; +6 vs standard building
Range: 1.5
Rate of fire: 2.03
Armour: 2/2 (2/3)
Armour classes: Elephant; cavalry; UU
Speed: 0.85
Line of sight: 5 (6)
Upgrade cost: 600g 800f
missing techs:
barracks: champion; eagles
archery: hand cannons; thumb ring; heavy cav archer
stable: hussar; cavalier; camels
siege: siege onager; siege ram
dock:
defence:
blacksmith: plate mail armor
university: heated shot; siege engineers; arrowslits
monastery: sanctity; hersey; block printing; illumination
economy: two man saw; stone shaft mining
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