Openage Development: 2019 - Week 43

Upstream

  • NEW: Update macOS build docs (Link)
  • FIXED: Build status badges (Link)
  • FIXED: Specify OpenGL explicitly to avoid using OpenGLES accidently (Link)

Issues

  • PROPOSED: R/Julia language integration (Link)
  • PROPOSED: Cross-compilation targeting macOS (Link)

Too few bugs for your taste? Build the project yourself for Linux, OS X or Windows and report your own findings to us.

Open Discussions

Nothing new.

Roadmap

  1. Rewrite of the coordinate system
  2. Merge eventsystem code
  3. Implement core gamestate
    • nyan file loading and pong demo
    • run pong with generic openage entities
    • Decouple the simulation from display
    • Define minimal gamestate for displaying entities
  4. New converter
    • Better data reading structures
    • Conversion to openage API
    • nyan exporter
    • Converters for AoE1, DE1, DE2 and SWGB
  5. Create a simple demo for testing
  6. Adapt the new renderer to the simulation model
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