Mine was viewing trade carts as a long term investment with a greater ROI the earlier you made them. Although this is true, I never factored in opportunity cost (Resources used on trade carts can't be used for military / eco) so I would build them in feudal age.
Seeing another post here about trade carts made me realize this is a common problem many players still have.
More recently with the help of someone who watched a recording of mine I realized my focus on laming opponents and luring deer was detrimental to my scouting and build orders.
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