UTs, UUs, Arquitecture and techs can be changed, so civ bonuses are what I'm interested in. Also team bonuses that would really help them (I'll figure out a way to introduce the civ/civs through the campaign so they feel natural). I am thinking of giving Hussites only feudal units and rams (data mod so archers look like xbows) + mercenaries (FM, Condos, Genoese Crossbowman, Dismounted Konnik and Janissaries) and their strength (War Wagons, HC and BBC). I was thinking of Sicilians so War Wagons can tank pikes, but gunpowder civs look tempting. Just for the record, they'll get full upgrades on infantry and archers as well as a good bunch of UTs to make them unstoppable. I don't know by now how to create units but once I do I have a rather long list. First real war wagons (Serjeant armour in melee and pierce, tanky as fuck and with organ gun attack damage and animation with bonus against cav)
[link] [comments]
from newest submissions : aoe2 https://ift.tt/3r6X5GW
No comments :
Post a Comment