I have suggested the corpse catapult many times in the forums as a cool concept for an UU. The problem is that I wasn’t sure about the mechanics. An area with a slow damage on time seems difficult to program. A weak attack but with bonus against Calvary and elephants is just a worst onager that has already a strong attack.
So, I came with the.idea of using a trebuchet, instead of a catapult. Turks, Mongols and tatars used to throw corpses over enemy walls, so a trebuchet fits more into that role.
-It would have long range, and mounted and dismounted configurations, like a treb.
-It would have a really weak attack, but ignores armor.
-It could have a BIG area of effect, that is the main difference with the treb.
-It could have a bonus against Calvary, and farms.
-Lastly, it could affect garrisoned units inside a building, as long the building is affected by the area of impact.
Now, if you compare the effect of 4 of these units against four trebuchets, the normal trebuchets are scary because they break TC, castles and buildings from afar. The corpse trebuchets don’t, but they can weaken the farms and all the units in a big area, so it forces the enemy to answer it.
Another possibility is that the corpse impact doesn’t damage the farms, but it removes part of the remaining food. Although practically this is the same than killing the farm by damage.
If it is too broken, other possibility my is that the damage done by the impact can not kill the unit, leaving the unit at 1 hp. They can be used to weaken a settlement before the raid.
What do you think?
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