There is something very fishy going on with the hun team bonus... -> FRANKS + HUNS on DM IS MORE OP THAN WE THOUGHT!

So, for a video Im making, I happened to be looking at the speeds that paladins are created. It takes a generic civ 114 seconds (in game) to create 5 paladins in post imp.

However, when playing as the Franks with a hun ally it takes 57 seconds. (HALF THE TIME!) Now, franks should have 60% faster stables when playing with the huns (chivalry = 40% faster, huns team bonus = 20% faster. 40% + 20% = 60%), but 114 seconds divided by 1.6 = 71.25. So franks + huns should take 71 seconds to make 5 paladins. But in reality franks with hun ally have 100% faster stables ( they did it in half the time.)

Additionally: Franks without huns take 82 seconds.. and because 114/82 = 1.39 with some rounding we can safely assume that the frank bonus is working as advertised.

but, the huns took less time than the franks ... they take 79 seconds to create 5 paladins, which is LESS than the Franks! 114/79 = 1.44, which means the hun bonus works at 44%, not 20%! But what I don't understand is how the 44% bonus of the huns, when added to the 40% bonus of Chivalry, equals the 100% bonus of the Franks with hun ally?

I did all the tests multiple times, and got the same results (give or take a second) each time.

my thoughts

The speed bonuses must not be added to each other, but multiplied. 1.4 x 1.44 = 2.016. This still does not explain why the hun bonus is so hugely underadvertised by the game.

TLDR: Hun bonus is actually really awesome. Franks + Huns will be super fast on DM.

submitted by /u/JRed_Deathmatch
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