Devs Please fix Elephant Archers once and for all.

Ive read many many posts on this major issue since many years, and decided to finally speak up.

I cant beleive the devs havent fixed this massively unusable UU already. It has basically remained untweaked since african kingdoms.

It pains me to see such a forgotten unit that is still passed as a UU, no civilization deserves this.

Hence I propose EA should get BOTH these changes with no changes to their current stats/price:

  1. Two archers on the back instead of one (like the african hero in the editor), only one fires commanded unit and other auto-targets closest unit.

  2. Can garrison 2 foot units each, with foot archer units(incl HCs) adding max two more arrows based on total attack of units inside.

This would make them truly unique(compared to just increasing fire rate) and give EA a role in imperial/trash wars, allowing a few skirms/ HC to shelter themselves mid battle if faced with a mass of counters/cavalry.

PLUS it wont allow any higher levels of focus firing (half the arrows auto target) while fixing the excruciatingly low damage output.

My sentiment about these two ideas are being echoed(although not as both changes together) by a LOT OF people on the aoe site forum now.

Considering EAs still die like flies to halbs and skirms after these changes, EAs will function as temporary meatshields for any ranged army that also does some spray damage at the start of a battle/a defense.

Also there is no increase to range!! So it can be in the frontlines!

Thus we get a ranged elephant UU that is still easily counterable and yet has its own niches(and also meme potential!)

I hereby plead all to consider that making this unit a tower/archer hybrid with higher damage output is unlikely to make the Indians OP, and bring unique battle strategies in the game. Even if that happens, its price can be increased further(but its UNIQUENESS/USABILITY should not be lost)

submitted by /u/parthnan
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