Elo about 1300 at the moment.
Fast scout openings from Franks, Mongols Lithuanians or Khmer are big trouble for me. I lose 90% against this play style.
I know the regular advice.
Wall early if possible. Most often isn't on modern Arabia generations. Also a big investment and leads to a very passive gameplan.
Do small walls. I can't reliably rewall for overchops and such. Often there is 4+ scouts on my woodline or berries that were just seconds ago safely walled. Also, if I make a gate for new villagers to get to the woodline, often the scouts follow a vill through while I am distracted. I try to make the walls in advance, but I need a path for new vills.
Overall, it feels that if I try to follow the regular advice, I get to a position, in which I can be punished from my mistakes easier that my opponent can be punished form theirs. It's like I'm in a competing in mechanical execution instead of decision making. And I have the disadvantage of having a mobile army in my base. I usually lose at least 2 vills in feudal as a result. Add idle time into the equation and it's time to resign again.
I usually go 22pop maa into archers against these civs, if I don't have a civ to mirror the strat. Going scouts feels like doing the same thing but worse. However, I really struggle to afford anything in these situations. I should make 3 militia, spear, maa upgrade, bit axe, 1-2 ranges, blacksmith, fletching and at least 3 more spears for defense. Feels like this is impossible while quickwalling and microing. Also, I should build villagers. Also no buildorders factor in defensive spearmen. If I can't afford all these things, what should I prioritize? Is 22pop maa even a sensible choice here?
Is there any strategy choice that counters a fast scout opening? How does drush fast castle work? I haven't really honed that opening. It's not usually how I like to play. I want to learn to play every age, but that approach hasn't worked too well in this situation.
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