My friends and I play a type of attack/defend scenario, similar to defend the wonder, in black forest. There is a strict no attack rule for the first hour. The 3 attacking players then have one hour to destroy a specific building (e.g. an outpost in the corner of the map - the location of which is specific and known by all) defended by 2 other players. There is also a no cut rule. As an attacking player, that hour is spent trying to force your way through choke points, hordes of trash and defensive buildings. Just looking for civ suggestions for an attacking player that doesn't have to worry about defence of the early ages? We usually have one Spanish (for trade gold) and one goth (for infantry spam) (original aoe2 hd, no expansions). Thanks!
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