Civilization Match-up Discussion Round 6 Week 1: Koreans vs Turks

What happens when an unstoppable force hits an immovable object?

Hello and welcome back for another Age of Empires 2 civilization match up discussion! This is a series where we discuss the various advantages, disadvantages, and quirks found within the numerous match ups of the game. The goal is to collectively gain a deeper understanding of how two civilizations interact with each other in a variety of different settings. Feel free to ask questions, pose strategies, or provide insight on how the two civilizations in question interact with each other on any map type and game mode. This is not limited to 1v1 either. Feel free to discuss how the civilizations compare in team games as well! So long as you are talking about how the two civilizations interact, anything is fair game! Last week we discussed the Celts vs Spanish, and next up is the Koreans vs Turks!

Koreans: Tower and Naval civilization

  • Villagers +3 LoS
  • Stone miners work +20% faster
  • Walls and Castles built +33% faster, Towers built +5% faster
  • Tower upgrades free (BBT requires Chemistry)
  • Towers +1/+2 range in Castle/Imperial Age
  • TEAM BONUS: Mangonel minimum range reduced to 1
  • Unique Unit: War Wagon (Expensive, tanky cavalry archer)
  • Unique Unit: Turtle Ship (Expensive, tanky, sluggish, but powerful cannon warship)
  • Castle Age Unique Tech: Panokseon (Turtle Ships move +15% faster)
  • Imperial Age Unique Tech: Shinkichon (Mangonel-line +1 range)

Turks: Gunpowder civilization

  • Gunpowder units +25% hp
  • Gunpowder techs cost -50%; Chemistry free
  • Gold miners work +20% faster
  • Light Cavalry and Hussar upgrades free
  • TEAM BONUS: Gunpowder units created +25% faster
  • Unique Unit: Janissary (Powerful, general purpose hand cannoneer)
  • Castle Age Unique Tech: Sipahi (Cavalry Archers +20 hp)
  • Imperial Age Unique Tech: Artillery (Bombard Towers, Bombard Cannons, Cannon Galleons +2 range)

Below are some match up-specific talking points to get you all started. These are just to give people ideas, you do not need to address them specifically if you do not want to!

  • Oh boy what a powerhouse of a civ match up this week ornluaLUL. Both of these civs are generally considered awful for 1v1 Arabia, but does that make this match up relatively even? Koreans lack an eco bonus and possess mediocre cavalry, but have something of inevitability on their side should the map run out of gold (or the Turk player is denied gold). Who has the edge here?
  • These two civs actually are pretty interesting as far as water maps are concerned. Turks possess a very strong naval tech tree (just missing Fast Fires), the longest range Cannon Galleons in the game, and a nice gold boost. Meanwhile, Koreans can use towers to very effectively defend the shoreline and snipe enemy ships, as well as possessing the incredibly strong but slow Turtle Ship. Neither civ are top tier by any means, but seem solid enough. Whom do you favor?
  • Finally, both of these civs possess two of the absolute strongest post-Imperial Age army compositions, provided there is access to trade. Would you rather have Turkish gunpowder and cavalry or Korean War Wagons, SO, and halberdiers?

Thank you as always for participating! Next week we will continue our discussions with the Goths vs Saracens. Hope to see you there! :)

Previous discussions: Part 1 Part 2

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