giving towers less range in feudal age

Hey,

there has been a lot of talk about how to nerf tower rushes lately. I guess they cost more now, but there is still a tower rush in more or less every team game, wich is a bit too much I think. I think in general its a valid strategy, but it should be more out of the box and more dependent on the opponents map.

So my idea is just to give them a bit less range in feudal age. One or two less range would already be enough. Towers wont be able to reach that many ressources, so a trush would only be worth it if the opponent has a lot of his ressources close together. A lot of these sneaky towers behind woodlines would also not make any sense any more. Also it will be harder to build the towers outside the opponents line of sight.

Towers would still make just as much sense as a defensive building as they do now, so the disadvantage would mainly be on the side of player building forward towers. Maybe the lesser range could be balanced out with an slightly higher attack or a bit of bonus damage against military, if they dont give enough protection anymore.

submitted by /u/vynjix
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