It is difficult for me to find any other genre that was so popular at its height (when I was growing up Age of Empires and Warcraft were among the most popular games in the gaming community in my country) and then, a couple decades afterwards, has almost completely dissapeared (Maybe graphic adventures, but even at this day there are games still coming out, even if at a way lower pace).
I don't really know what happened, it is not like there was some kind of big flop that convinced the industry that these games were no longer popular. The last big title that I can remember for the genre was Starcraft II, and I know that the more competitive part of the community had some problems with it, but from what I can tell it sold reasonably well.
After that however, there has not really been any big games coming out in the genre (you have some stuff such as grey goo, but it is just too different from the "classical" stuff such as Warcraft III or AoE 2, way more futuristic and less based on controlling a smaller number of units with abilities and similar stuff). Now we either have remasters with varying quality (looking at you Warcraft III reforged), or games that just go for another type of strategy (either ditching base building a la Total war or going for the turn based 4x experience like the civilization games).
Do you agree? Why do you think that this happened?
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