Possible buffs for infantry

I would say that infantry, as of now, are pretty weak in Late Fuedal to Early Imp, so to fix this problem I have come up with a solution! We could:

  • Reduce cost of Supplies from 150f 100g to 100f 85g
  • Reduce cost of Long Swordsmen from 200f 65g to 150f 50g
  • Reduce the cost of Two-Handed Swordsmen from 300f 100g to 250f 100g
  • Reduce the cost of Iron Casting from 220f 120g to 200f 100g
  • Increase Two-Handed Swordsmen hp from 60 to 65
  • Increase speed of Long swordsmen, Two-Handed Swordsmen and Champions from 0.9 to 0.95

This would mean that FU Long swordsmen in Castle Age cost drops by 120f 50g, paying for another 2-3 Long swordsmen which now move at 1.045 tiles/second instead of 0.99.

Early Imp the Two-Handed Swordsmen now have +5 hp (and cost -170f 50g to fully upgrade) allowing for the unit to be less squishy.

A table showing the effects:

Amount of attack (after armour) Hits the Two-Handed Swordsmen could take before Hits it could take after +5 hp buff
3 attack 20 22
4 attack 15 17
5 attack 12 13
6 attack 10 11
7 attack 9 10
8 attack 8 9
9 attack 7 8
10 attack 6 7
11 attack 6 6
12 attack 5 6
13 attack 5 5
14 attack 5 5
15 attack 4 5

So, as you can see, my suggested buffs make teching into Infantry slightly cheaper and make the unit a little bit better at surviving against other unit's attacks. What do you think of the changes?

submitted by /u/CaptainCakeEater
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