I have a list of balance changes to weaker civs and underutilized units. It should be noted this list isn't coming from the devs, but merely from community discussion.
It should be noted that these changes are not solely my idea, as these and other changes have been discussed among members of the community. That said, these are the ones i like the most, all things considered. Please feel free to provide me your thoughts and opinions, this list may be subject to future changes.
Bolded words are to break up the changes into groups as they affect civs or individual techs.
Italicized words are my thoughts and reasoning behind each change.
Portuguese University and University Techs cost 50% less resources.
Ships gain +15% health instead of +10%.
This helps both their water and their land, potentially pushing their water up into the Italians/Vikings Tier
Italians Genoese Crossbowman - Reduction in training time by 4 Seconds for normal, 3 for Elite
All Archer Armor Upgrades are free.
The Genoese Crossbowman is one of the longest built foot archer unique units in the game, and their land based play needs some early game love, without impacting the late game.
Koreans War Wagon - cost increased to 120 wood
Wood Bonus - extended to 20%.
Siege Workshop - 50% cost
the war wagon increase is to prevent it from becoming to cheap, as the unit is very strong as is, in light of buffed Wood Bonus, which should help boost both their land and water play.
Turks
I'm just going to go with the generic change for this civ, it's easier to balance that way. others are in favor of other changes like giving Turks a tech to make their scorpion or mangonel line only cost wood but i believe this would either be two weak and ineffective, or too strong and game breaking. furthermore i prefer to keep the changes fairly Vanilla if you will.
Scout Cavalry line gets +1 Pierce Armor in Castle, +1 Pierce armor in Imperial
Elite Janissary +20% accuracy
Berbers
Gain Shipwright
Shipwright is to help put them on par with other naval civs and to hopefully increase the diversity in the water meta.
Goths
Cheaper Infantry Bonus removed in dark age. -30% feudal onward
I don’t think this needs much explanation. the Goths have quickly become a powerhouse, and the removal of supplies from other civs has only made them stronger.
Byzantines
Cataphract upgrade to elite cost -400 food.
Free Town Patrol
Elite + Logistica is expensive, this helps. minor buff, nothing more.
Cumans
Elite Kipchak gains +1 Damage
A slight buff to this civ
Indians
Elite Elephant Archer upgrade cost reduced to 600 Food and 500 Gold.
Lithuanians
Leitis cost changed to 70 Food and 60 Gold.
Relic Bonus capped at +3.
Lithuanians Food bonus reduced to 100 food.
Lithuanians gain +100 food for every age up.
Lithuanians gain Gold Shaft Mining Upgrade.
Many people feel the Leitis is over-performing, and that the relic bonus is too strong. one of the glaring weaknesses of Lithuanians is the lack of long term eco bonuses and their late game heavy reliance on gold. to compensate for the nerf to the relic bonus and the Leitis, the Lithuanians recieve two economic buffs to help them macro up a little bit better.
Hand Cannon
Hand Cannon +5% accuracy
+15 HP
I don't think much needs to be said here. unit is squishy for its cost
Steppe Lancer Attack Speed Buffed to 2.1 Attack buffed to 9 (+5 vs Villagers/Trade) +1 Pierce Armor (0/2 total)
Elite Steppe Lancer Attack Speed Buffed to 2.1 Attack buffed to 11 (+7 vs Villagers/Trade) Gains +1 MA/+1 PA (1/2 total armor) Elite Upgrade Costs 700 Food and 300 Gold.
Not much to say here, the goal is to make the Steppe Lancer a better raider then a Scout Line, at the cost of it having gold cost. ESL is too expensive for what it provides.
Supplies Cost reduced to 100 Food or Wood and 50 gold.
I don't think this one needs much explanation. it's expensive for what it provides.
Militia Line Base Speed raised to 1.0
Makes them true trash killers when combined with the change below.
Scout Cavalry All scout line units gain the Eagle Warrior armor (rename it to scout armor?)
this allows most infantry UU and Militia line units to do bonus damage to scouts. This increases the power of Infantry unique units, and the Militia Line becomes true trash killers.
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