Goth changes for making them more competitive

Deletions:

  1. Villagers attack bonus against boars (transferred to Magyars instead, maybe)

  2. Infantry attack bonus against buildings.

  3. Perfusion

Changes:

  1. Team bonus: Barracks work 25% faster.

  2. Castle Age Huskarls -1p armor, Elite Huskarls -2p armor.

Additions:

  1. Plate Mail Armor

  2. Plate Barding Armor

  3. Imperial Age UT: Cavalry +1/+1 armor

  4. Arson

Dicey opinions:

  1. Extra population space in Imperial Age dropped or changed to a +5% straight.

  2. Infantry and Cavalry +1 attack vs buildings starting in Dark/Feudal Age (basically reverting back with added bonus to Cavalry).

  3. Stone walls addition

  4. Dark Age barracks +20% work rate, Feudal Age onwards +25% work rate (absolute; doesn't stack).

  5. Dropping Ring Archer Armor due to presence of better hussars.

  6. Removing Blast Furnace and giving Elite Huskarls +1 attack.

Opinions anyone?

submitted by /u/sauravt2812
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