Tamil
Cavalry civ
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houses have 50% extra hp, +1/1 armour, and +3 line of sight
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stone mining upgrades are free
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resource drop-off buildings (mill, lumber camp, mining camp) are built 50% faster
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villagers have +3 hp per economy tech which affects them
[i.e. lumber upgrades, (1) gold mining upgrade, stone mining upgrades, wheelbarrow, handcart, heavy plow = total 9 techs = +27 hp post imp; sappers is unavailable]
team bonus:
- cavalry units move 5% faster
castle age unique tech:
when one of your buildings is destroyed it returns 40% of its construction cost (excludes walls, gates, farms, and fish traps). 300w 100 stone, 30 seconds
imperial age unique tech: wootz steel
cavalry units get +10% hp, +1/1 armour, +1 damage. costs 1500 food 700 gold, 40 seconds.
unique unit: {name} archer
"Tamil unique unit. A very weak archer with high damage and bonuses against infantry and cavalry. Has a minimum range."
45w 45g
15s training time
25(30) hp
10(13) pierce damage
attack bonuses: +2 vs infantry; +2 vs condo; +2 vs cavalry
2.03 rate of fire
5 frame delay
4(5) range
1 minimum range
80%(90%) accuracy
7 projectile speed
0 melee armour
0 pierce armour
armour classes: archer (-3); unique unit
1 speed
7 line of sight
strong vs: melee units especially infantry
weak vs: ranged units especially skirmishers, huskarls
missing techs
barracks: eagles, halberdier, squires
archery: arbalest, handcannons, parthian tactics
stable: hussar, paladin, heavy camel, elite battle elephant
siege: SO, bombard cannon
castle: sappers
dock: heavy demo ship, elite cannon galleon, dry dock
defence: keep, bombard tower
monastry: heresy, fervor, atonement, theocracy
blacksmith: plate mail armour, ring archer armour
university: architecture, siege engineers, arrowslits
economy: gold shaft mining
Why does a "cavalry civ" have an archer UU?
The Slavs (for example) is called an infantry civ and yet has a cavalry UU. The Tamil "Cavalry civ" description is due to their broad tech tree, team bonus, and imperial age UT.
The imperial age UT seems overpowered.
To compensate they do not receive the final unit upgrade for any of the cavalry units and the tech is expensive.
The castle age UT seems bad
It's good if you're doing badly (e.g. you get 200 stone back if you lose a castle) and it's not good if you are doing well. It improves your chances of staging a comeback. Still better than boiling oil.
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