Since 2003, i love the scenario editor and now with DE, it could be a nice additions to create more realistics towns and cities.
Units:
- Jester/boufon
- Troubadour/juggler
- Executioner
- Pirate/buccaneer
- Blacksmither
- Butcher
- Medicine man (the same of AoE III)
- Plague doctor
- Morning star infantry soldier
- War hammer infantry soldier
- Building ship (the same of the original AoE beta, that can build sea walls and gates)
- Ballista (the same of AoE DE)
- Tibetan monk
- Mezo champion (the equivalent of the regular Champion for mezo civs but with a Macuahuitl instead a steel sword)
- Blowgun (native american unit)
- Mercenary cavalry from AoM, renamed as "Medjay"like Konnik, both cavalry/infantry
- Malon (mapuche warrior, like Konnik, both cavalry/infantry)
- War Canoe
Heroes (de mi Chile querido):
- Lautaro (mapuche warrior, attack with a chueca)
- Galvarino (mapuche warrior, attack with two knifes instead his chopped hands)
- Caupolican (mapuche warrior, attack with a trunk)
Buildings:
- Ballista tower (for all architectures)
- Sea Tower (for all architectures, not only South East and African)
- Inn/Tavern (european civs only)
- Teepee
- Fire Pit
Animals:
- Horse (huntable)
- Chicken (huntable)
- Rabbit (huntable)
- Hippopotamus (huntable)
- Giraffe (huntable)
- Sea lions (huntable)
- Polar bear/black bear/panda bear (variations of the regular bear like DE horses)
- Yak
- King crab (for shore fishing)
- Moose (with native american units, why noy?)
- Cougar (hostile)
- Coyote (hostile)
Terrains:
Nature:
- Araucarias forest
- Iron mine (another source of stone, but with double resources)
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