Hey guys, hope it's ok to pop in and let you know my mod has been updated. I think a lot of you would like it if you gave it a try. It is a balance overhaul for most of the game, which tries to get things to "make sense" in a flavor sense (E.G. Athenian Wall tech comes from Athena) as well as a mechanical sense (Athena has the tech because she works well as a defensive minor god, not just a random assortment of techs). Finally, anything particularly weak or useless was shown extra love and made viable by buffs.
The patch notes are huge, I've done a casual summary below, with a link at the very bottom. I hope you can check it out!
Zeus - Has option to focus on Satyrs and Myth Unit damage boosters in addition to his usual Infantry options
Poseidon - His sea game is much better, and so is his unique cavalry unit
Hades - Does mostly archery and defense, as usual
Ra - Has all the infantry techs, a stronger Son of Osiris, and trade camels benefit from his movespeed buff
Isis - Mass priest is viable, or mass myth unit, or just normal Isis things
Set - Expect to see a swarm of animals, slingers, and buffed khopesh swordsmen
Thor - Full dwarf economy is fully viable, his throwing axemen are stronger than normal too, but almost any unit works with him
Odin - Jarl build is there going strong, expect Thor to use more Ulfsarks than Odin now
Loki - Skadi + Hel is possible making for super strong Frost Giants, and Hel gives additional Giant and Nidhogg buffs
Gaia - Arcus and Contarius focus (both buffed), and economy as usual
Oranos - Infantry focus - Fanatics have a splash attack
Kronos - Siege and Myth Unit focus - HekaG's splash attack buffed
Nu Wa - Myth Units (the vampires and the tigers) hit hard, low cooldowns, and move super fast, or focus on economy
Fu Xi - Buffed up Immortals and early skirmishes
Shennong - Fire Lances and monks are good
https://steamcommunity.com/sharedfiles/filedetails/?id=2066004898&searchtext=
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