Anyone else feels like Archers and Knights are a bit too dominant in the meta?

It seems like in 9 out of 10 high level matches the best (non-Trash) unit choice is massing Archers or Knights, both in 1v1 and in 2v2.
It's so rare for a Unique Unit or the Militia line to be viable outside of the few civs that just have very strong UU (like mongols or spanish) or militia (like malians or goths)

I'm not saying they are useless units, they are all situational, it just feels like the requirements for them to become viable are a bit too specific currently. Like militia line is meant to be the trash counter, but they are really only better at this job than archers when the enemy is absolutely massing trash with little to no archers or siege units of their own, which is a very rare scenario. Being eagle counters is also a very limited civ specific use, and making 3-4 units for rush is also just a very smallscale usage of such a big unit type.

rare militia line also means even rarer militia counters like handcannoniers (which means nonexistent condottiero)

we could break down most unique units similarly, where you can't say that they are useless, but the requirements where they finally become a better choice than "just making more archers or knights" is usually a bit too specific, even more so than with the militia.

At least that's how I felt playing the game and watching the tournaments ever since DE was released, and I think this archer/knight oriented meta only became more dominant since then. What's your opinion tho? I think these units could definitely use some experimentations with buffs to "expand their roles".

submitted by /u/N0DLER
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