What if we change the armour of fishing ships?

Summary: Fishing ship should have 0/1 armour and 3 ship armour

So right now fishing ships has 60HP, 4 pierce armour and a 0 ship armour. A galley with 6 pierce damage and 8 ship bonus damage will deal 10 damage per shot on a fishing ship, while a fire galley with 1 pierce damage and 3 ship damage will do 3 damage per shot. However, fire galley fires every 0.25s, 12 times of 3s from galley, which means it kills a fishing ship 3.6 times faster than a galley.

If we change the armour of fishing ships to 0/1 and 3 ship armour, then while the damage output for a galley against fishing ship remains unchanged, the fire galley will now deal only 1 damage per shot against a fishing ship. It still has a slightly higher DPS than a galley, but it is significantly slower. Besides, galleys have a large range to kill fishing ships in one shot when in a large group, but fire ships take time for pathing and chasing, so in the end galley would still be a more efficient option for killing fishing ships.

The changes can have the following effect:

  1. Fire galleys are only useful in winning battles, and galleys are needed to clean the water, forcing one side to change into galleys.

  2. Fishing ships will be more vulnerable to land units like archers

  3. Fire ship will do double the damage than fire galley since it has 2 pierce damage and 1 melee damage, so it can kill non-Japanese fishing ships in castle age.

  4. Japanese fishing ships will have 0/3 armour, so fire ship still do 1 damage to them (weirdly enough, melee damage) per shot, so it will still take a fire ship 30 seconds to kill a Japanese fishing ship.

submitted by /u/html_lmth
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