These times are estimates only looking at a couple of games. So, they might be a bit off. "Defend" time is of first unit out (which is reasonable for archer against men-at-arms, not so much for archer against scouts). Attack arrives is when in enemy base, in reasonable numbers (3 scouts or 3 men-at-arms or 6 archers). Obviously time of attack varies with distance to opponent.
Slightly different build order might shift by 25 seconds if skip loom or add or skip a vill in dark age.
Comparing times shows windows of opportunity for unit conflicts (how long you have to do damage before the enemy units are out to defend).
I think it would be interesting to plot military production times with resources committed. I suspect, looking at that type of plot, that men-at-arms would fare poorly against a douche (because of the early resources committed to a barracks).
Strategy | defend | attack arrives |
---|---|---|
Lith insta drush | 1:51 | 4:30 |
douch | YOLO | 8:33 |
towers | 8:56 | 8:56 |
early drush | 7:36 | 9:35 |
drush | 7:57 | 9:57 |
men-at-arms | 8:05 | 10:25 |
men-at-arms towers | 8:45 | 11:05 |
mongol scouts | 10:35 | 11:35 |
scouts | 11:00 | 12:00 |
tati archer rush | 11:11 | 13:11 |
2-range archers | 12:10 | 14:10 |
Hopefully the times that I put in aren't too far off.
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